Meeting Wednesday!

by Kent on February 11, 2008

in Event announcements

February 13, 2008
7:00 pmto10:00 pm

For the February Boston Post Mortem, we will be featuring Chris Foster, Senior Designer at Harmonix, who will be doing a practice run of his GDC talk, “Your Music Is the Game: Designing PHASE, the Other Project at Harmonix.” This month’s meeting is sponsored: Harmonix will be providing food and drink tickets, so you’ll all be on your own tabs again for any other stuff, much like last month.

Also note that this is on a Wednesday, not a Tuesday, it was the only day that the Skellig was free. Apologies to those of you who can only make it on Tuesdays. (We also managed to avoid scheduling this one on Valentine’s day, which has been a problem in years past.)

Talk description:

Harmonix has established a successful series of “beatmatch” games, where players tap buttons or strum on plastic guitars to “match” the musical “beats” of a series of pre-recorded songs. Their new iPod game, PHASE, faced unique challenges: beats would not be authored by tech-savvy musicians, but would instead be algorithmically generated, and the game would lack the dedicated peripherals that were critical to the success of the GUITAR HERO series. This lecture presents a case study of adapting a proven design to new set of constraints. The presenter pries apart the company’s standard beatmatch design, and explores how each element had to evolve, or be discarded, in order to make the new project a success. Special attention is devoted to: developing procedural gameplay algorithms; embrancing the iPod’s unique input mechanics; and triaging unexpected changes in scope and schedule.

{ 1 trackback }

Ryan Shwayder’s Nerfbat » Boston Post Mortem # February 2008
February 12, 2008 at 5:14 pm

{ 2 comments… read them below or add one }

Ilya Sitnikov February 13, 2008 at 6:07 pm

Too bad that I was unable to visit it because of a terrible rain.

Well, maybe next time…

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Daniel Frank February 21, 2008 at 12:22 pm

Fantastic talk. I had about 6 questions built up throughout, and all but 2 were answered by the end of it.

Doesn’t hurt that I like games that break the predominant mold of Bipedal-warrior-blows-stuff-up-and-saves-world

- Daniel “Wompa” Frank

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