May Chapter Meeting

by Darius Kazemi on May 8, 2008

in Uncategorized

It’s time for the Boston Post Mortem again, and this time around we’re having our very first Wii game Post Mortem!

This month Kurt Reiner of Demiurge Studios will talk about developing “Brothers in Arms: Double Time” for the Wii in conjunction with Gearbox Software.  This project began with porting the Unreal Engine 2 engine from the Xbox to the Wii.  It then required migrating/redesigning game content as well as designing the movement and combat controls to utilize the Wii remote.   The talk will touch on the team needs for Wii development and the lessons learned from this project.

Kurt Reiner serves as Technical Director at Demiurge Studios but sometimes manages to sneak into engineering lead and programmer roles when others aren’t looking.  Kurt has been in the game industry since 1998, when he helped found Shaba Games. After Shaba, Kurt moved on to Electronic Arts. There he worked on several critical intellectual properties including Tiger Woods Golf, James Bond, and the Sims. Kurt holds a B.S. in Mechanical Engineering from University of California at Berkeley and a Ph.D. in Mechanical Engineering from Stanford University.

Logistics:

Wednesday, May 14 @ 7pm
The Skellig, Waltham
You can find all the other logistical information on our “About” page.

Should be fun!

{ 2 trackbacks }

Nerfbat » Boston Post Mortem @ May 2008
May 14, 2008 at 6:39 am
Website Directory - Shaba Games
February 5, 2009 at 10:22 pm

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