October Post Mortem

by Darius Kazemi on October 6, 2009

in Event announcements,Post Mortem,Uncategorized

 Our October Post Mortem is coming up at 7pm on Tuesday the 13th. Jeff Ward of Orbus Gameworks will be giving a talk called, "I Can Slack Off, My Code’s Compiling!" Note that the meeting is not at The Skellig. It’s at Microsoft New England R&D, in Cambridge.

Here’s the abstract of Jeff’s talk:

How much time do you legitimately lose to compile times each day, and how much of that can be avoided?  How often do your programmers spend hours building, just to fail a five minute test and have to start all over again?  How much time do your artists and designers lose from bad engine builds or bad tools builds? This talk looks at the variety of ways a bad build system or build pipeline can damage your productivity, and the possible ways to fix it.

I should mention that this is a practice run of the talk that he’ll be giving at the GameX Industry Summit in Philly 10/24-25. The Boston Post Mortem is co-presenting the event and you should all try to be there. There’ll be great talks by our own Chris Foster, Clint Hocking (Far Cry 2), and others from Red Storm, THQ, EA Mythic, and other studios. For more info you can check out the GameX Industry Summit website.

Logistics:
Tuesday, October 13th
7pm @ Microsoft Cambridge (Directions)

 

There will be free soft drinks, but no alcohol or food available at the venue. We’ll probably hit Cambridge Brewing Company afterwards for beers, though.

If you’re coming from out of town we highly recommend taking public transit to the event (park at Alewife and take the Red Line in). There is a parking garage at MS Cambridge, but be warned, it’s confusing to park there and easy to get lost!

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