Maya Rigging for Games and Film w/ Chad Moore – BMUG

by Darius Kazemi on September 10, 2010

in Event announcements

Event: Maya Rigging for Games and Film – A Comparison and Contrast with Chad Moore
Date: 09/29/2010
Time: 7:00pm – 9:00pm
Location: Microsoft New England Research & Development Center – First Floor
Address: One Memorial Drive, Cambridge, MA 02142
Audience: Anyone interested in learning about rigging for games and film. All levels are welcome.
Description: In this presentation, Chad will discuss the differences and similarities in the rigging requirements for a typical game and film pipelines. The focus will be on discussing the similarities to demonstrate why the often overlooked fundamentals are so very important. Attendee takeaways will be understanding the definition, concepts and best practices of core rigging techniques and considerations such as Local Rotation Order, Joint Orient, Gimbal Lock, Components, etc. While technical in nature, these concepts and demonstrations will be geared towards artists; as such they’ll be easily accessible and presented in logical fashion.

Chad is a veteran technical artist, animator, manager and director specializing in character animation for games and game cinematics. Over the last 10 plus years he has been creating character set ups, MEL and Python scripts and tools as well as building art and animation pipelines. He is currently the Technical Art Director at Turbine Games and a co-founder of Rigging Dojo Online Training Center (
The event is free of charge.


{ 1 comment }

Lara September 27, 2010 at 9:49 pm

Hi – the link to RSVP doesn’t seem to be working… so fyi, I’ll be coming with one other person. Thanks!

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