February Meeting – Jonathon Myers – Narrative in Games

by Dan Salsberg on February 6, 2013

in Event announcements,Post Mortem

This month’s Boston Post Mortem is next week, Wednesday, February 13th at 7pm at The Skellig in Waltham.

Our presentation this month will be by Jonathon Myers, who will be taking the stage to deliver a talk on narrative in games:

An Ounce of Prevention – Narrative and Process

If implemented well, the narrative elements of a game can increase player engagement. Unfortunately, a “just add story and words” attitude is commonly adopted as an approach to narrative in games when the reality is that the process is neither simple nor easy. And yet, investing in narrative can still pay off. So, what should a team consider before investing time and resources on story? What does it mean to commit to the development of narrative elements alongside gameplay features? Jonathon will discuss ideas on how to integrate narrative design into a game development process. He’ll provide examples of good practices, identify common obstacles to an efficient narrative process, and warn against costly mistakes that projects should avoid. Throughout the presentation, he will compare successful and unsuccessful implementations of narrative elements in games.

Most concepts and examples will be drawn from the development of casual/social/mobile titles and smaller project teams. However, many of the takeaways will be applicable and scalable for any team working on game narrative, including those working on AAA or large-scale MMO titles.

Bio: Jonathon Myers is a Boston-based narrative designer and writer. Most recently, he planned and implemented narrative content for the launch of Game of Thrones Ascent by Disruptor Beam, where he managed the narrative pipeline and a content team of six writers who hailed from companies such as BioWare. He was previously the narrative designer and writer of the successful iOS title Jack Lumber by Owlchemy Labs, published by SEGA. After contributing as a full-time Game Writer and narrative consultant for Zynga Boston, he co-presented with Senior Game Designer Steve Williams at GDC Online on “Indiana Jones Adventure World: Narrative for Social Games.” Jonathon is scheduled for the Game Narrative Summit roundtable session “It’s Not in the Writer’s Manual: A Q&A Session for New Writers” at GDC in March.


Wednesday, February 13th
7pm @ The Skellig, Waltham
Directions: http://www.bostonpostmortem.org/directions/

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