January Meeting – Forest Handford on “Emotion Enabling Games”

by Dan Salsberg on January 15, 2016

in Event announcements,Post Mortem

This month’s Boston Post Mortem is Wednesday, January 20th at Naga in Cambridge and will begin at 7:00pm.

Our speaker this month is Forest Handford, who will be giving a talk about: ‘Emotion Enabling Games’:

Games can evoke a strong emotional response in people, but what if games could have an emotional response to people?  There are techniques today that allow video games to respond to human emotions.  In this talk, learn how your games can be modified to respond to human emotion!


Forest will demonstrate how he took the Unity training day game Nightmares, and emotion-enabled it via facial coding techniques.  Forest has also been working with Flying Mollusk, who have created Nevermind.  The Flying Mollusk team has used heart rate variability monitors to create a game that becomes more challenging as your heart rate increases. The talk will include a high-level overview of the various ways computers can detect emotion, which can be incorporated in games.

About the speaker:

Forest works as the Games Evangelist at Affectiva (Affectiva.com) where he has brought emotion-sensing capabilities to Unity via an asset.  Forest is a prior board member of the Boston chapter of the Independent Game Developer Association, Boston Post Mortem.  His website is EastCoastGames.com , where he publishes videos and writing about various topics, including game development tutorials.  The source code for several of his games can be found on github.com/ForestJayForest is the co-inventor of US patent 6,758,746, for player customization of online games.

Logistics:

Wednesday, January 20th
7:00pm @ Naga
Directions: http://www.bostonpostmortem.org/directions

BPM Calendar:

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