The Wild West of Data-Driven Design

by Dawn Rivers on February 15, 2017

in Uncategorized

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Our presentation this month will be presented by Boston Post Mortem board member Alex Engel:

“The Wild West of Data-Driven Design”
Data-driven design is all about using data to evaluate your design decisions. But how does it work, and how do you reconcile traditional design with data? Join Alex Engel as he uses practical examples of Data-Driven Design to explore how data doesn’t just explain what’s happening – it’s also a valuable tool that every designer can take advantage of. Learn how you can implement cheap and effective data tracking tools in your game, and come prepared with questions about the role of data in game design.

About the Presenter:

Alex Engel has been part of the Boston game dev scene for over a decade, working on games like Lord of the Rings Online, Dungeons and Dragons Online, Game of Thrones Ascent, and Star Trek Timelines. As Product Manager for Disruptor Beam, he helps guide the development of award-winning Star Trek Timelines, blending data and player insights with an experimental methodology. He is also a board member for Boston Post Mortem, Boston’s local IGDA chapter, and a regular speaker at events like PAX East, FIG Talks, and the Game Developers Conference.

 

Logistics:

Wednesday, February 22nd
7:00pm @ Intrepid Pursuits
American Twine Building
222 Third Street, #4000
Cambridge, MA
There are two entrances to the American Twine Building- one is closer to second street around the side of the building, this is the entrance you want! Take elevators up to the 4th floor and that entire floor is Intrepid. After 6pm security will ask you to sign in but no ID is required.

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