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	<title>Boston Post Mortem &#187; Uncategorized</title>
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	<description>Games and Grog, once a month</description>
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		<title>IGDA Elections Are Upon Us!</title>
		<link>http://www.bostonpostmortem.org/2011/03/15/igda-elections-are-upon-us/</link>
		<comments>http://www.bostonpostmortem.org/2011/03/15/igda-elections-are-upon-us/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 23:37:47 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=806</guid>
		<description><![CDATA[If you are a member of the IGDA, please make it a point to vote as soon as possible in the ongoing Board of Directors election.  We are still several hundred votes short of reaching quorum, so every vote not only counts a great deal, but will go towards making this a binding by-the-rules election. [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>If you are a member of the IGDA, please make it a point to vote as soon as possible in the ongoing Board of Directors election.  We are still several hundred votes short of reaching quorum, so every vote not only counts a great deal, but will go towards making this a binding by-the-rules election.  <em>Voting ends on 3/18, so there are only three days left</em>.</p>
<p>We even have a local candidate running this year, Jeff Goodsill of Tencent Boston.</p>
<p>General election information is here:</p>
<p>http://www.igda.org/elections/</p>
<p>Candidate statements are here:</p>
<p>http://www.igda.org/elections/2011-candidates</p>
<p>Everyone who is an eligible voter should have received at least 2 emails from the IGDA with their personalized voting link. Anyone who didn&#8217;t receive an email but believes they should have should email Sheri &#8211; sheri@igda.org and she&#8217;ll help get it sorted out.</p>
]]></content:encoded>
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		<title>MIT Business In Games Conference: March 10th in Cambridge</title>
		<link>http://www.bostonpostmortem.org/2011/02/28/mit-business-in-games-conference-march-10th-in-cambridge/</link>
		<comments>http://www.bostonpostmortem.org/2011/02/28/mit-business-in-games-conference-march-10th-in-cambridge/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 01:17:46 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=785</guid>
		<description><![CDATA[On Thursday, March 10th, 2011 the 3rd annual MIT Sloan Business in Gaming Conference (MIT BiG) will take place at The Seaport Hotel in Boston. This year’s conference will feature a full day of panel discussions and keynotes with speakers from Capcom, Turbine, Harmonix, Rockstar Games and other leading game companies. MIT BiG brings together video [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.mitbig.com"><img class="alignnone" title="MIT BiG" src="http://www.mitbig.com/wp-content/uploads/2010/11/BiG2011web2.jpg" alt="" width="638" height="825" /></a></p>
<p>On Thursday, March 10th, 2011 the <strong>3rd annual MIT Sloan Business in Gaming Conference (MIT BiG)</strong> will take place at The Seaport Hotel in Boston. This year’s conference will feature a full day of panel discussions and keynotes with speakers from Capcom, Turbine, Harmonix, Rockstar Games and other leading game companies. MIT BiG brings together video game industry professionals, local entrepreneurs and leading Boston area students and MBA candidates to address the challenges and opportunities facing the industry now and into the future. Insightful talks and presentations from panelists and keynote speakers will be featured throughout the day. Opportunities to associate with various industry stakeholders will be ample for all attendees.</p>
<p>You can find details on the conference at <a href="http://www.mitbig.com/">the MIT BiG site</a>, and <a href="http://mitbig2011.eventbrite.com/">can register here</a>.</p>
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		<title>Autodesk Animation User’s Group Meeting: Jan. 20th</title>
		<link>http://www.bostonpostmortem.org/2011/01/19/autodesk-animation-user%e2%80%99s-group-meeting-jan-20th/</link>
		<comments>http://www.bostonpostmortem.org/2011/01/19/autodesk-animation-user%e2%80%99s-group-meeting-jan-20th/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 23:59:27 +0000</pubDate>
		<dc:creator>dscherlis</dc:creator>
				<category><![CDATA[Event announcements]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=747</guid>
		<description><![CDATA[Neoscape 330 Congress Street, Boston Guests: Grant Chang, Animator, Irrational Games Speaking about the making of BioShock, including viewing of the trailer for the not-yet-released BioShock Infinite! Mike McCarthy, Digital Effects Artist Demo on Slate and CAT (Character Animation ) in 3D Studio Max Modifier of the Month, demo provided by guest artist at Neoscape [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Neoscape<br />
330 Congress Street, Boston</p>
<p><strong>Guests:</strong></p>
<p><strong>Grant Chang,</strong> Animator, Irrational Games<br />
Speaking about the making of BioShock, including viewing of  the trailer for the not-yet-released BioShock Infinite!</p>
<p><strong>Mike McCarthy,</strong> Digital Effects Artist<br />
Demo on Slate and CAT (Character Animation ) in 3D Studio  Max</p>
<p>Modifier of the Month, demo provided by guest artist at  Neoscape</p>
<p><strong>Pizza &amp; soda provided!</strong></p>
<p>For more information:<br />
<a href="http://www.facebook.com/BostonAAUGA" target="_blank">www.facebook.com/BostonAAUGA</a><br />
<a href="http://www.twitter.com/BostonAAUGA" target="_blank">www.twitter.com/BostonAAUGA</a><br />
<a href="http://neoscape.com/clients/AAUGA/" target="_blank">http://neoscape.com/clients/AAUGA/</a></p>
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		<title>Last Chance!  IGDA Elections</title>
		<link>http://www.bostonpostmortem.org/2010/02/26/last-chance-igda-elections/</link>
		<comments>http://www.bostonpostmortem.org/2010/02/26/last-chance-igda-elections/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 20:22:56 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=530</guid>
		<description><![CDATA[If you haven&#8217;t voted in the IGDA Board elections, please go do so!&#160; The election ends this weekend, and we have heard that we are still only half-way to a quorum.&#160; Your individual vote definitely matters in this election! In the last few days, the IGDA has done three webcasts with the various candidates &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>If you haven&#8217;t voted in the IGDA Board elections, <a href="http://www.igda.org/2010election/BoDVote">please go do so</a>!&nbsp; The election ends this weekend, and we have heard that we are still only half-way to a quorum.&nbsp; Your individual vote definitely matters in this election!</p>
<p>In the last few days, the IGDA has done three webcasts with the various candidates &#8211; if doing the research while reading was more than you had time for, you can instead listen to the webcasts:</p>
<p><a target="_blank" href="http://www.igda.org/sites/default/files/video/IGDA_%20Meet%20the%20IGDA%20Board%20Candidates.wmv">1st Meet the Board Candidates Webinar</a><br />
<a href="http://www.igda.org/sites/default/files/video/meet%20the%20candidates%20part%202.wmv">2nd Meet the Board Candidates Webinar</a><br />
<a href="http://www.igda.org/sites/default/files/video/IGDA%20board%20interviews%203.wmv">3rd Meet the Board Candidates Webinar</a></p>
<p>Additionally, here are the links to the  <a href="http://www.igda.org/igda-board-directors-2010-candidate-statements">candidate statements on the IGDA&nbsp;website</a> and  <a href="http://www.macguffingames.com/2010/igda-elections-candidate-scrutiny/">the 23 profiles on the IGDA&nbsp;Board of Directors candidates</a> Post Mortem Coordinator Scott Macmillan put together.</p>
<p>So, <a href="http://www.igda.org/2010election/BoDVote">go vote!</a>&nbsp; Thanks!</p>
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<enclosure url="http://www.igda.org/sites/default/files/video/IGDA_%20Meet%20the%20IGDA%20Board%20Candidates.wmv" length="36363727" type="video/wmv" />
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		</item>
		<item>
		<title>IGDA Elections &amp; Candidate Profiles</title>
		<link>http://www.bostonpostmortem.org/2010/02/19/igda-elections-candidate-profiles/</link>
		<comments>http://www.bostonpostmortem.org/2010/02/19/igda-elections-candidate-profiles/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 16:49:44 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=526</guid>
		<description><![CDATA[A couple quick items about the IGDA&#160;Board of Directors elections: Elections are going on right now!&#160; You can find candidate statements on the IGDA&#160;website. Post Mortem chapter coordinator Scott Macmillan has written up a series of 23 profiles on each of the IGDA&#160;Board of Directors candidates.&#160; Many of the candidates have responded to the questions [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>A couple quick items about the IGDA&nbsp;Board of Directors elections:</p>
<ul>
<li>Elections are going on right now!&nbsp; You can find <a href="http://www.igda.org/igda-board-directors-2010-candidate-statements">candidate statements on the IGDA&nbsp;website</a>.</li>
<li>Post Mortem chapter coordinator Scott Macmillan has written up a <a href="http://www.macguffingames.com/2010/igda-elections-candidate-scrutiny/">series of 23 profiles on each of the IGDA&nbsp;Board of Directors candidates</a>.&nbsp; Many of the candidates have responded to the questions he&#8217;s asked, and he&#8217;s posted the answers.</li>
<li>You can <a href="http://www.igda.org/2010election/BoDVote">vote right here</a>.</li>
</ul>
<p>If you&#8217;re a member of the IGDA, it&#8217;s very important that you take part in this vote.&nbsp; The only way we can make the IGDA&nbsp;more useful to all of us is by participating &#8211; and even if you can&#8217;t volunteer any time to the organization in general, most of us should at least be able to find an hour, research the candidates a little, and vote in these elections.</p>
<p>Thanks!</p>
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		<title>Vote for Games for MIT&#8217;s 150th Anniversary</title>
		<link>http://www.bostonpostmortem.org/2009/12/14/vote-for-games-for-mits-150th-anniversary/</link>
		<comments>http://www.bostonpostmortem.org/2009/12/14/vote-for-games-for-mits-150th-anniversary/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 16:03:36 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=461</guid>
		<description><![CDATA[This came in from Philip Tan of the Singapore-MIT GAMBIT Game Lab: MIT will be celebrating its 150th anniversary in 2011, so the MIT Museum is running apoll&#160;to select 150 objects to represent the institute&#8217;s history. Students, faculty members, alums, staff and other interested parties may vote for up to 10 items that have been [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>This came in from Philip Tan of the <a href="http://gambit.mit.edu/">Singapore-MIT GAMBIT Game Lab</a>:</p>
<blockquote>
<p>MIT will be celebrating its 150th anniversary in 2011, so the MIT Museum is running a<a style="color: rgb(0, 102, 204); text-decoration: none; " href="http://museum.mit.edu/150/ballot">poll</a>&nbsp;to select 150 objects to represent the institute&#8217;s history. Students, faculty members, alums, staff and other interested parties may vote for up to 10 items that have been nominated for the exhibition until January 1, 2010.</p>
<p>MIT&#8217;s role in the development of videogames (and the role of games in MIT) should not be forgotten! Here are some of the game-related &quot;things&quot; that were nominated.</p>
<p><a style="color: rgb(0, 102, 204); text-decoration: none; " href="http://museum.mit.edu/150/entries/1437">Spacewar!</a><br />
<a style="color: rgb(0, 102, 204); text-decoration: none; " href="http://museum.mit.edu/150/entries/1402">Zork</a><br />
<a style="color: rgb(0, 102, 204); text-decoration: none; " href="http://museum.mit.edu/150/entries/131">Eliza</a><br />
<a style="color: rgb(0, 102, 204); text-decoration: none; " href="http://museum.mit.edu/150/entries/210">Tech Model Railroad Club</a><br />
<a style="color: rgb(0, 102, 204); text-decoration: none; " href="http://museum.mit.edu/150/entries/1466">Mystery Hunt</a><br />
<a style="color: rgb(0, 102, 204); text-decoration: none; " href="http://museum.mit.edu/150/entries/1464">Assassins&#8217; Guild</a><br />
<a style="color: rgb(0, 102, 204); text-decoration: none; " href="http://museum.mit.edu/150/entries/1345">Metafield Maze</a></p>
<p>If you agree they should be immortalized,&nbsp;<a style="color: rgb(0, 102, 204); text-decoration: none; " href="http://museum.mit.edu/150/ballot">vote for them!</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
</blockquote>
<p>&nbsp;</p>
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		<title>Annual IEEE VR Conference in Boston March 2010</title>
		<link>http://www.bostonpostmortem.org/2009/11/05/annual-ieee-vr-conference-in-boston-march-2010/</link>
		<comments>http://www.bostonpostmortem.org/2009/11/05/annual-ieee-vr-conference-in-boston-march-2010/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 19:04:13 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[Event announcements]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=438</guid>
		<description><![CDATA[Here&#8217;s a message from WPI&#8217;s Rob Lindeman about an upcoming conference of interest: The annual IEEE Virtual Reality conference is coming to Waltham in March 2010, just prior to PAX East.&#160;A major theme this year at the conference is how to get the gaming and VR communities to come together more.&#160;To this end, we are [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Here&#8217;s a message from WPI&#8217;s Rob Lindeman about an upcoming conference of interest:</p>
<blockquote>
<p>The annual IEEE Virtual Reality conference is coming to Waltham in March 2010, just prior to PAX East.&nbsp;A major theme this year at the conference is how to get the gaming and VR communities to come together more.&nbsp;To this end, we are soliciting submission for PANEL, TUTORIAL, and WORKSHOP proposals from the gaming&nbsp;community for inclusion at the conference. The deadlines are approaching (but are somewhat flexible), so please&nbsp;see the IEEE VR 2010 Website for more info:</p>
<div><a target="_blank" style="color: rgb(0, 0, 204); " href="http://conferences.computer.org/vr/2010/">http://conferences.computer.<wbr></wbr>org/vr/2010/</a></div>
<div>&nbsp;</div>
<div>Since Boston is well known for MMO work, and this relates very well to VR, it would be great if this topic could be&nbsp;explored.</div>
<div>&nbsp;</div>
<div>I hope to see you at the conference!</div>
<div>&nbsp;</div>
<div>-Rob Lindeman</div>
<p>&nbsp;</p>
</blockquote>
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		<title>Submit Your Artificial Intelligence Questions for the November Post Mortem</title>
		<link>http://www.bostonpostmortem.org/2009/11/04/submit-your-artificial-intelligence-questions-for-the-november-post-mortem/</link>
		<comments>http://www.bostonpostmortem.org/2009/11/04/submit-your-artificial-intelligence-questions-for-the-november-post-mortem/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 14:16:07 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=433</guid>
		<description><![CDATA[The November Boston Post Mortem will be held on Wednesday, November 18 at 7pm at The Skellig in Waltham. We&#8217;ll be featuring a panel of game AI experts, including former employees of Bungie, Monolith, and more. If you have any questions for this panel of local game AI gurus, feel free to e-mail them in [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="Apple-style-span" style="font-family: arial, sans-serif, 'Arial Unicode MS'; font-size: 13px; border-collapse: collapse; "></p>
<div><span style="font-family: arial, sans-serif, 'Arial Unicode MS'; font-size: 13px; border-collapse: collapse; ">The November Boston Post Mortem will be held on Wednesday, November 18 at 7pm at The Skellig in Waltham. We&#8217;ll be featuring a panel of game AI experts, including former employees of Bungie, Monolith, and more. If you have any questions for this panel of local game AI gurus, feel free to e-mail them in advance to&nbsp;<a href="mailto:bostongameai@gmail.com" target="_blank" style="color: rgb(0, 0, 204); ">bostongameai@gmail.com</a>, and to please e-mail them by the 11th. The panel will try to answer the questions asked at the Post Mortem itself.</span></div>
<div><font face="arial, sans-serif, 'Arial Unicode MS'"><span style="border-collapse: collapse; "><br />
</span></font></div>
<p></span><span class="Apple-style-span" style="font-family: arial, sans-serif, 'Arial Unicode MS'; font-size: 13px; border-collapse: collapse; ">The official meeting announcement will go out a week ahead of time with more details, including the exact roster of speakers, but for now I&#8217;m sending this email so you can send any questions for the panelists ASAP!</span>&nbsp;</p>
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		<title>October Post Mortem</title>
		<link>http://www.bostonpostmortem.org/2009/10/06/october-post-mortem/</link>
		<comments>http://www.bostonpostmortem.org/2009/10/06/october-post-mortem/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 15:22:26 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[Event announcements]]></category>
		<category><![CDATA[Post Mortem]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=422</guid>
		<description><![CDATA[&#160;Our October Post Mortem is coming up at 7pm on Tuesday the 13th. Jeff&#160;Ward of Orbus Gameworks will be giving a talk called, &#34;I Can Slack&#160;Off, My Code&#8217;s Compiling!&#34; Note that the meeting is not at The Skellig. It&#8217;s at Microsoft New England R&#38;D, in Cambridge. Here&#8217;s the abstract of Jeff&#8217;s talk: How much time [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>&nbsp;Our October Post Mortem is coming up at 7pm on Tuesday the 13th. Jeff&nbsp;Ward of Orbus Gameworks will be giving a talk called, &quot;I Can Slack&nbsp;Off, My Code&#8217;s Compiling!&quot; Note that the meeting is <em><strong>not at The Skellig</strong></em>. It&#8217;s at Microsoft New England R&amp;D, in Cambridge.</p>
<blockquote></blockquote>
<p>Here&#8217;s the abstract of Jeff&#8217;s talk:</p>
<blockquote><p>How much time do you legitimately lose to compile times each day, and&nbsp;how much of that can be avoided?&nbsp; How often do your programmers spend&nbsp;hours building, just to fail a five minute test and have to start all&nbsp;over again?&nbsp; How much time do your artists and designers lose from bad&nbsp;engine builds or bad tools builds? This talk looks at the variety of&nbsp;ways a bad build system or build pipeline can damage your&nbsp;productivity, and the possible ways to fix it.</p></blockquote>
<p>I should mention that this is a practice run of the talk that he&#8217;ll be&nbsp;giving at the <a href="http://gamexpo.us/summit/">GameX Industry Summit</a> in Philly 10/24-25. The Boston&nbsp;Post Mortem is co-presenting the event and you should all try to be&nbsp;there. There&#8217;ll be great talks by our own Chris Foster, Clint Hocking&nbsp;(Far Cry 2), and others from Red Storm, THQ, EA Mythic, and other&nbsp;studios. For more info you can <a href="http://gamexpo.us/summit/">check out the GameX Industry Summit website.</a></p>
<p>Logistics:<br />
Tuesday, October 13th<br />
7pm @ Microsoft Cambridge (<a href="http://microsoftcambridge.com/About/Directions/tabid/89/Default.aspx">Directions</a>)</p>
<p>&nbsp;</p>
<blockquote></blockquote>
<p>There will be free soft drinks, but no alcohol or food available at&nbsp;the venue. We&#8217;ll probably hit Cambridge Brewing Company afterwards for&nbsp;beers, though.</p>
<p>If you&#8217;re coming from out of town we highly recommend taking public&nbsp;transit to the event (park at Alewife and take the Red Line in). There&nbsp;is a parking garage at MS Cambridge, but be warned, it&#8217;s confusing to&nbsp;park there and easy to get lost!</p>
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		<title>Today is Video Game Innovation Day in Massachusetts</title>
		<link>http://www.bostonpostmortem.org/2009/09/09/today-is-video-game-innovation-day-in-massachusetts/</link>
		<comments>http://www.bostonpostmortem.org/2009/09/09/today-is-video-game-innovation-day-in-massachusetts/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 14:47:05 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=409</guid>
		<description><![CDATA[The following is the full text of a proclamation by Governor Deval L. Patrick: Whereas Massachusetts, a world leader in technological innovation, is home to one of the largest and most diverse clusters of video game companies and talent in the country, generating over $3 billion in sales in 2008; and &#160; Whereas In 1961, [...]]]></description>
			<content:encoded><![CDATA[<p></p><div>The following is the <a href="http://innovation.blog.state.ma.us/blog/2009/09/video-game-innovation-day-.html">full text of a proclamation by Governor Deval L. Patrick</a>:</div>
<blockquote>
<div><strong>Whereas </strong>Massachusetts, a world leader in technological innovation, is home to one of the largest and most diverse clusters of video game companies and talent in the country, generating over $3 billion in sales in 2008; and</div>
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<div><strong>Whereas </strong>In 1961, MIT students Martin Graetz, Steve Russell and Wayne Wiitanen invented the game Spacewar!, one of the first video games ever created; and</div>
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<div><strong>Whereas </strong>Throughout the Bay State, innovative companies are developing new gaming technologies from diagnostics to social media. &nbsp;Our universities feature programs and curriculum that support the growth of the videogame industry; and&nbsp;</div>
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<div><strong>Whereas </strong>On this day, Harmonix Music Systems, the Cambridge-based inventors of Rock Band and developer of the original Guitar Hero games, is releasing The Beatles: Rock Band&trade;, a game that will not only bring the creativity and joy of The Beatles music to countless people, but will introduce the Fab Four to new generations of fans,&nbsp;</div>
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<div><strong>Now, Therefore, I, Deval L. Patrick,</strong> Governor of theCommonwealth of Massachusetts, do hereby proclaim September 9th, 2009 to be,</div>
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<div><strong>Video Game Innovation Day</strong></div>
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<div>And urge all the citizens of the Commonwealth to take cognizance of this event and participate fittingly in its observance.</div>
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<div>Given at the Executive Chamber in Boston, this ninth day of September, in the year two thousand and nine, and of the Independence of the United States of America, the two hundred and thirty-third.</div>
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<div>By His Excellency &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</div>
<div>Deval L. Patrick</div>
<div>Governor of the Commonwealth&nbsp;&nbsp;</div>
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