It’s time for the Boston Post Mortem again, and this time around we’re having our very first Wii game Post Mortem!
This month Kurt Reiner of Demiurge Studios will talk about developing “Brothers in Arms: Double Time” for the Wii in conjunction with Gearbox Software. This project began with porting the Unreal Engine 2 engine from [...]
May Chapter Meeting
AudiOddysey Article
There’s a post mortem of AudiOdyssey up on GameCareerGuide. For those of you who weren’t at our December meeting, AudiOdyssey is a Wiimote-controlled accessible rhythm game made by the Singapore-MIT GAMBIT lab last Summer.
Stephen King Speaks Out Against HR 1423
I was surprised (to put it mildly) to see an article in Entertainment Weekly written by Stephen King, decrying the HR 1423 bill that Kent Quirk (along with the ESA and IEMA) testified against. King’s article mostly takes a common sense, “shouldn’t the parents be protecting their kids?� standpoint. You can read the full article [...]
Demiurge Moving (Two Blocks Away)
Demiurge Studios, in Cambridge, is moving to new digs after GDC. It’s an impressive new office space, just a few blocks from their current location! They’re growing a lot, which is what we like to hear around Boston. See their official press release here.
Video of January Meeting Coming Soon, See Steve Meretzky’s Talk Now
Jason Scott is kindly putting together the video that he recorded of the January Boston Post Mortem. For now, he has posted a video of Steve Meretzky’s amazing talk, which you can check out here.
January Meeting
[ January 16, 2008; 7:00 pm to 10:00 pm. ] A week from today is the Boston Post Mortem, 20:20 edition! We’re going to have 8 speakers give talks that consist of 20 slides, 20 seconds each, on various topics. Also, the meeting is sponsored by CIDC who will be providing refreshments–see below for answers to your questions about CIDC and the nature of said [...]
Boston Studios Comprise 2 of Gamasutra’s Top 5!
Much more important than my previous announcement about the Spike TV VGA awards, two Boston-area studios landed spots in Gamasutra’s 5 Best Developers of 2007. Congrats to 2K Boston (#3), and Harmonix (#2)!
The January Post Mortem: Your Chance to Rant
For our January Post Mortem, we’re doing something a little different. Based on the concept of 20:20 and Pecha Kucha, the gist is that anyone can speak on any game-related topic, provided their talk conforms to the constraint of 20 slides, 20 seconds each. That’s 6 minutes, 40 seconds of talk.
**How to Submit [...]
Harmonix Wins Studio of the Year at Spike VGAs
I suppose this is a dubious honor, since the Spike TV Video Game Awards are a game industry punchline, but Harmonix took home Studio of the Year. Congrats to the hard-working folks at Harmonix. (Of note is that 2K Boston was another nominee, so Boston area studios made up 2 of the 4 nominees!)
December Meeting
[ December 11, 2007; 7:00 pm to 10:00 pm. ] It’s getting to be that time. The Boston Post Mortem for the month of December is one week from today, Tuesday the 11th. Our speakers will be from the Singapore-MIT GAMBIT Game Lab, which from my point of view is one of the coolest things to appear on the Boston game industry scene in the [...]