Games and Grog, once a month

Boston Studios Comprise 2 of Gamasutra’s Top 5!

Posted under Uncategorized - Dec 19th, 07 - No Comments

Much more important than my previous announcement about the Spike TV VGA awards, two Boston-area studios landed spots in Gamasutra’s 5 Best Developers of 2007. Congrats to 2K Boston (#3), and Harmonix (#2)!

The January Post Mortem: Your Chance to Rant

Posted under Uncategorized - Dec 18th, 07 - 2 Comments

For our January Post Mortem, we’re doing something a little different. Based on the concept of 20:20 and Pecha Kucha, the gist is that anyone can speak on any game-related topic, provided their talk conforms to the constraint of 20 slides, 20 seconds each. That’s 6 minutes, 40 seconds of talk.
**How to Submit [...]

Harmonix Wins Studio of the Year at Spike VGAs

Posted under Uncategorized - Dec 10th, 07 - 1 Comment

I suppose this is a dubious honor, since the Spike TV Video Game Awards are a game industry punchline, but Harmonix took home Studio of the Year. Congrats to the hard-working folks at Harmonix. (Of note is that 2K Boston was another nominee, so Boston area studios made up 2 of the 4 nominees!)

December Meeting

Posted under Event announcements, Uncategorized - Dec 4th, 07 - No Comments

[ December 11, 2007; 7:00 pm to 10:00 pm. ] It’s getting to be that time. The Boston Post Mortem for the month of December is one week from today, Tuesday the 11th. Our speakers will be from the Singapore-MIT GAMBIT Game Lab, which from my point of view is one of the coolest things to appear on the Boston game industry scene in the [...]

GameDev Day ‘07 at Harvard

Posted under Event announcements, Uncategorized - Nov 29th, 07 - No Comments

[ December 1, 2007; 10:00 am to 4:00 pm. ] This Saturday, December 1st, is GameDev Day at Harvard University, a one-day series of free workshops on game development sponsored by Microsoft and the Harvard Interactive Media Group. No RSVP necessary, you just show up. Here’s their description:

Come to GameDev Day ‘07, a free event being hosted at Harvard University on December 1st, sponsored by [...]

Filmmaker Seeks Video Game Footage For Short

Posted under Uncategorized - Nov 21st, 07 - No Comments

I was asked to pass this on to the Boston game dev community, from a local film maker. Could be some good mutual publicity here for anyone interested in participating.

Hi,
My name is Spencer Kehe and I am a filmmaker who is interested in incorporating a video game into a short film I’ll be producing at [...]

November Meeting (Tuesday, Not Wednesday)

Posted under Event announcements, Uncategorized - Nov 7th, 07 - 2 Comments

[ November 13, 2007; 7:00 pm; ] For our November meeting, Jim Buck of Twitchy Thumbs Entertainment will be giving a talk about physics for games, particularly under the kind of resource constraints you might find in a handheld environment. Here’s what Jim has to say about the talk:

“I’ll describe the methods I used to implement the physics for Rally Cross PS1 [...]

Post Mortem is Next Week 10/16, Not Tonight

Posted under Uncategorized - Oct 9th, 07 - No Comments

Just a reminder that the October Post Mortem is not being held tonight. It will be held next week on October 16 from 5:30pm to 8:30pm at the Omni Parker House Hotel in Boston. It’s the ESA’s Video Game Industry Reception for Massachusetts legislators, and it’s your chance to meet the people whose laws affect [...]

September PM CANCELLED

Posted under Uncategorized - Sep 17th, 07 - 3 Comments

Sorry, everyone, it didn’t work out. Space and time did not coincide — we had to send out the reminder last week before we had confirmed the space, and we couldn’t make it work. Our apologies.
We’ll reschedule our speaker for a future date, I hope.
Meanwhile, please mark your calendars for October 16, when we’ll have [...]

Conduit Labs gets funded

Posted under Uncategorized - Aug 22nd, 07 - No Comments

Exciting news today — for the first time in a while, a Boston-based game startup has gotten venture funding. Nabeel Hyatt has the news about Conduit Labs at their blog. Congratulations, folks.