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<channel>
	<title>Boston Post Mortem</title>
	<atom:link href="http://www.bostonpostmortem.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bostonpostmortem.org</link>
	<description>Games and Grog, once a month</description>
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			<item>
		<title>Boston Maya User&#8217;s Group SIGGRAPH Screening</title>
		<link>http://www.bostonpostmortem.org/2010/08/13/boston-maya-users-group-siggraph-screening/</link>
		<comments>http://www.bostonpostmortem.org/2010/08/13/boston-maya-users-group-siggraph-screening/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 15:39:20 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[Event announcements]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=639</guid>
		<description><![CDATA[[ August 25, 2010; 6:30 pm to 9:30 pm. ] Come see the most innovative, inspiring and cutting-edge computer animations of 2010!  You are invited to join the Boston Maya User’s Group meeting on August 25 at 6:30pm.  We will be screening the SIGGRAPH 2010 Electronic Theater Animations premiered in Los Angeles just last month.

Meeting  Info:

Date: August 25, 2010

Time:     6:30 - 7:30: Meet and greet (with munchies)

7:30 – 9:30 [...]]]></description>
			<content:encoded><![CDATA[<table class="ec3_schedule"><tr><td colspan="3">August 25, 2010</td></tr><tr><td class="ec3_start">6:30 pm</td><td class="ec3_to">to</td><td class="ec3_end">9:30 pm</td></tr></table><p></p><p>Come see the most innovative, inspiring and cutting-edge computer animations of 2010!  You are invited to join the Boston Maya User’s Group meeting on August 25 at 6:30pm.  We will be screening the SIGGRAPH 2010 Electronic Theater Animations premiered in Los Angeles just last month.</p>
<p>Meeting  Info:</p>
<p>Date: August 25, 2010</p>
<p>Time:     6:30 &#8211; 7:30: Meet and greet (with munchies)</p>
<p>7:30 – 9:30 SIGGRAPH 2010 Electronic Theater Animation Screening</p>
<p>Location: MIT Campus, Building 32 room 123 (Stata Center)</p>
<p>Address:  32 Vassar Street<br />
MIT Campus Map: <a href="http://whereis.mit.edu/" target="_blank">http://whereis.mit.edu</a> (type 32-123 on campus map field to see the building location)</p>
<p>The event is free of charge, but please RSVP for the meeting on the bMUG website - <a href="http://www.meetup.com/Boston-Maya-Users-Group" target="_blank">http://www.meetup.com/Boston-Maya-Users-Group</a>.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>August Post Mortem Meeting</title>
		<link>http://www.bostonpostmortem.org/2010/08/03/august-post-mortem/</link>
		<comments>http://www.bostonpostmortem.org/2010/08/03/august-post-mortem/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 18:35:08 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[Event announcements]]></category>
		<category><![CDATA[Post Mortem]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/2010/08/03/634/</guid>
		<description><![CDATA[[ August 10, 2010; 7:00 pm to 10:00 pm. ] The August meeting for the Boston Post Mortem will be on Tuesday, August 10th at 7pm, at the Skellig in Waltham. Our speaker will be Terrence Masson, who will be giving a SIGGRAPH roundup:
Terrence Masson, ACM SIGGRAPH 2010 Conference Chair and Director of Creative Industries at Northeastern University (Game Design &#38; Interactive Media), will present a [...]]]></description>
			<content:encoded><![CDATA[<table class="ec3_schedule"><tr><td colspan="3">August 10, 2010</td></tr><tr><td class="ec3_start">7:00 pm</td><td class="ec3_to">to</td><td class="ec3_end">10:00 pm</td></tr></table><p></p><p>The August meeting for the Boston Post Mortem will be on Tuesday, August 10th at 7pm, at the Skellig in Waltham. Our speaker will be Terrence Masson, who will be giving a SIGGRAPH roundup:</p>
<blockquote><p>Terrence Masson, ACM SIGGRAPH 2010 Conference Chair and Director of Creative Industries at Northeastern University (Game Design &amp; Interactive Media), will present a recap and overview of the 37th annual international Conference on Computer Graphics and Interactive Techniques. Held just last week in Los Angeles for over 22,000 attendees, the conference included many game related content such as &#8221;Live Real Time Demo&#8217;s&#8221;, Game Papers, talks and panels, and the hands-on &#8220;Sandbox&#8221; area. Terrence will be showing videos, behind the scenes pics and be open to Q&amp;A to share all the insider info you want to know about the worlds biggest CG Conference!</p></blockquote>
<p>Mark your calendars:</p>
<p>Logistics</p>
<p>Tuesday, August 10th<br />
7pm @ The Skellig, Waltham<br />
<a href="http://www.bostonpostmortem.org/directions"> Directions</a></p>
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		<item>
		<title>Worldcon Panelist Seeking Contributions</title>
		<link>http://www.bostonpostmortem.org/2010/07/29/worldcon-panelist-seeking-contributions/</link>
		<comments>http://www.bostonpostmortem.org/2010/07/29/worldcon-panelist-seeking-contributions/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 18:40:58 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=632</guid>
		<description><![CDATA[We received the following request from a Boston Post Mortem community member seeking folks who might be able to contribute to one of two Worldcon panels.
I&#8217;m a voiceover artist with enough speculative fiction (Fantasy, Science Fiction, Horror, &#8230;) experience to be a panelist at the World Science Fiction Convention in Melbourne, Australia  in September (AussieCon 4).  [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>We received the following request from a Boston Post Mortem community member seeking folks who might be able to contribute to one of two <a href="http://www.worldcon.org/">Worldcon</a> panels.</p>
<blockquote><p>I&#8217;m a voiceover artist with enough speculative fiction (Fantasy, Science Fiction, Horror, &#8230;) experience to be a panelist at the World Science Fiction Convention in Melbourne, Australia  in September (AussieCon 4).  I am on the 2 panels described at the end of this email, relevant to game developers.  Now the audience is pretty much hand-picked thought leaders in spec. fic. gaming and I was wondering if any of the Boston Post Mortem community have either things to say or examples about either of the panels below, or would like to send materials for me to hand out at either panel.  If anyone is particularly interested, I&#8217;m happy to talk on the phone or meet in person to discuss the topics.</p>
<p>I can be contacted either via <a href="http://bkvoice.com/quote.html">the contact form on my website</a>, or email to <a href="mailto:bob@bkvoice.com">bob@bkvoice.com</a>.</p>
<p>Thank you!</p>
<p>Bob Kuhn</p>
<p>The descriptions of the 2 panels are:</p>
<p>Pop Culture Stream<br />
“RPGs, STORYTELLING AND AUTHORSHIP”<br />
We know Dungeons and Dragons is a game, but is it art? An examination of the storytelling process behind role-playing games – part creative writing, part performance, and almost entirely disregarded as an artistic work. If it is some kind of cross between the written and performing arts, what can GMs and players learn from those disciplines to make their games even stronger?</p>
<p>Young Adult Stream<br />
Games in YA Spec Fic, their influence and importance.</p></blockquote>
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		<item>
		<title>38 Studios is Moving to Rhode Island</title>
		<link>http://www.bostonpostmortem.org/2010/07/27/38-studios-is-moving-to-rhode-island/</link>
		<comments>http://www.bostonpostmortem.org/2010/07/27/38-studios-is-moving-to-rhode-island/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 13:17:50 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[Boston game news]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=628</guid>
		<description><![CDATA[The Boston Globe reports that 38 Studios is moving to Providence:

Former Red Sox pitcher Curt Schilling is moving his videogame company 38 Studios, based in Maynard, from Massachusetts to Rhode Island. The deal will bring Schilling&#8217;s company a $75 million loan guarantee backed by that state.
“I’ve invested a significant amount of my life’s earnings in [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>The Boston Globe reports that <a href="http://www.boston.com/business/ticker/2010/07/rhode_island_ap.html?p1=News_links">38 Studios is moving to Providence</a>:</p>
<blockquote><p>
Former Red Sox pitcher Curt Schilling is moving his videogame company 38 Studios, based in Maynard, from Massachusetts to Rhode Island. The deal will bring Schilling&#8217;s company a $75 million loan guarantee backed by that state.</p>
<p>“I’ve invested a significant amount of my life’s earnings in 38 Studios,&#8221; said Schilling, &#8220;and I will protect the loan guarantee that’s been given by the state with the same passion and interest that I’m protecting my own investment in this company.”</p>
<p>Rhode Island&#8217;s Economic Development Corporation today approved a $75 million loan guarantee to Schilling&#8217;s company.</p>
<p>The EDC board approved the offer after concluding that the company offered growth opportunity and could help drive the state&#8217;s economy.</p>
<p>The offer represents 60 percent of the maximum $125 million loan guarantee allowed under state law.</p></blockquote>
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		<item>
		<title>Change to Location for ZORK Playthrough</title>
		<link>http://www.bostonpostmortem.org/2010/07/22/change-to-location-for-zork-playthrough/</link>
		<comments>http://www.bostonpostmortem.org/2010/07/22/change-to-location-for-zork-playthrough/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 11:20:51 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=625</guid>
		<description><![CDATA[We&#8217;ve been informed that the ZORK playthrough we posted a few days ago has changed its room. It is still at MIT, but is now in Building 1 Room 135 (original post has been updated to reflect this as well).
]]></description>
			<content:encoded><![CDATA[<p></p><p>We&#8217;ve been informed that <a href="http://www.bostonpostmortem.org/2010/07/19/the-peoples-republic-of-interactive-fiction-presents-zork/">the ZORK playthrough</a> we posted a few days ago has changed its room. It is still at MIT, but is now in Building 1 Room 135 (original post has been updated to reflect this as well).</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>July Meeting Video Online!</title>
		<link>http://www.bostonpostmortem.org/2010/07/19/july-meeting-video-online/</link>
		<comments>http://www.bostonpostmortem.org/2010/07/19/july-meeting-video-online/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 18:16:54 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[Post Mortem]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=619</guid>
		<description><![CDATA[Many thanks to Darren Torpey, who took video of the July meeting and posted it online. It&#8217;s about an hour long and is available in 6 parts, embedded below and on this Youtube playlist.

]]></description>
			<content:encoded><![CDATA[<p></p><p>Many thanks to <a href="http://www.artyponderer.com">Darren Torpey</a>, who took video of <a href="http://www.bostonpostmortem.org/2010/06/29/july-meeting-indies-will-shoot-you-in-the-knees/">the July meeting</a> and posted it online. It&#8217;s about an hour long and is available in 6 parts, embedded below and on <a href="http://www.youtube.com/view_play_list?p=F6DCD9AC096FF105">this Youtube playlist</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/p/F6DCD9AC096FF105&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/p/F6DCD9AC096FF105&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<item>
		<title>The People&#8217;s Republic of Interactive Fiction Presents: ZORK</title>
		<link>http://www.bostonpostmortem.org/2010/07/19/the-peoples-republic-of-interactive-fiction-presents-zork/</link>
		<comments>http://www.bostonpostmortem.org/2010/07/19/the-peoples-republic-of-interactive-fiction-presents-zork/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 18:04:59 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[Event announcements]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=617</guid>
		<description><![CDATA[[ July 25, 2010; 2:00 pm to 5:00 pm. ] Come and play Zork where it all started. We will be venturing together into the dungeons of the Great Underground Empire.

Inspired by Adventure / Colossal Cave, Zork was one of the first text adventure games, developed by a team of students at MIT back in 1977 on a PDP-10. If  you've never played a text adventure game, this is [...]]]></description>
			<content:encoded><![CDATA[<table class="ec3_schedule"><tr><td colspan="3">July 25, 2010</td></tr><tr><td class="ec3_start">2:00 pm</td><td class="ec3_to">to</td><td class="ec3_end">5:00 pm</td></tr></table><p></p><p>Come and play Zork where it all started. We will be venturing together into the dungeons of the Great Underground Empire.</p>
<p>Inspired by Adventure / Colossal Cave, Zork was one of the first text adventure games, developed by a team of students at MIT back in 1977 on a PDP-10. If  you&#8217;ve never played a text adventure game, this is your chance to experience the joys of playing through the command prompt by joining others in the adventure. If you&#8217;re an old Zork hand, help us track down in-jokes and historic references.</p>
<p>July 25th, 2 &#8211; 5 pm<br />
MIT Campus: Building 1 Room 135.</p>
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		<title>GAMBIT Open House Focus Testing</title>
		<link>http://www.bostonpostmortem.org/2010/07/07/gambit-open-house-focus-testing/</link>
		<comments>http://www.bostonpostmortem.org/2010/07/07/gambit-open-house-focus-testing/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 17:10:29 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[Event announcements]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=614</guid>
		<description><![CDATA[[ July 8, 2010; 6:00 pm to 8:00 pm. July 22, 2010; 6:00 pm to 8:00 pm. ] The GAMBIT Summer Program has seven games in early development, each one seeking to answer a different research question. We invite everyone - young, old, game playing, game developing, or even never touched a video game before in your life - to play our games and give us the early feedback we need to complete [...]]]></description>
			<content:encoded><![CDATA[<table class="ec3_schedule"><tr><td colspan="3">July 8, 2010</td></tr><tr><td class="ec3_start">6:00 pm</td><td class="ec3_to">to</td><td class="ec3_end">8:00 pm</td></tr><tr><td colspan="3">July 22, 2010</td></tr><tr><td class="ec3_start">6:00 pm</td><td class="ec3_to">to</td><td class="ec3_end">8:00 pm</td></tr></table><p></p><p>The GAMBIT Summer Program has seven games in early development, each one seeking to answer a different research question. We invite everyone &#8211; young, old, game playing, game developing, or even never touched a video game before in your life &#8211; to play our games and give us the early feedback we need to complete our games by the end of the summer.</p>
<p>What is an &#8220;Open House Focus Test&#8221;? During the Open House, our development teams observe your game playing, answer any questions you may have, and record your comments and opinions about the games you are playing. Our games are in their fourth week of development, and are at an early stage, with placeholder artwork and user interfaces still in development. By testing them now, we intend to get feedback we can use, with time left to use it. This is your big chance to actively influence our games in development!</p>
<p>Our doors are open from 6pm &#8211; 8pm. You are welcome to drop in at any time during those hours and play as many (or as few!) of our games as you wish. Each game takes around ten minutes to complete; some are longer than others. We do recommend that if you want to play all the games, you arrive earlier rather than later! There will also be light snacks available, to keep your game playing strength up!</p>
<p>While we welcome testers of all ages, our games are not intended for the youngest players. Children under seven may have difficulty playing our games alone, but might enjoy sitting on a parent&#8217;s lap and watching. We are an active research lab, so any minors (age 17 and under) need to have a parent or guardian fill out a consent form before playing any games. Forms will be available at the lab, or you can contact gambit-qa@mit.edu and request forms that can be printed and filled out to bring to the test.</p>
<p>We are at 5 Cambridge Center, 3rd Floor. Tell the guard at the desk you are here for the GAMBIT Focus test, then take the elevators up to the 3rd Floor. Turn towards the big glass doors as you exit the elevators, and come on in!</p>
<p>Thursday, July 8th and July 22nd<br />
6 PM &#8211; 8 PM<br />
Singapore-MIT GAMBIT Game Lab<br />
5 Cambridge Center, 3rd Floor<br />
Cambridge, MA<br />
(Next door to the Kendall Square T stop)</p>
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		<item>
		<title>July Meeting &#8211; Indies Will Shoot You In The Knees</title>
		<link>http://www.bostonpostmortem.org/2010/06/29/july-meeting-indies-will-shoot-you-in-the-knees/</link>
		<comments>http://www.bostonpostmortem.org/2010/06/29/july-meeting-indies-will-shoot-you-in-the-knees/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 17:28:24 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Event announcements]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=610</guid>
		<description><![CDATA[[ July 14, 2010; 7:00 pm to 10:00 pm. ] The July meeting of Boston Post Mortem will be held on Wednesday the 14th at 7pm at The Skellig in Waltham.  This month we'll be doing a reprise of the PAX East Panel, "Indies Will Shoot You in the Knees":


Everyone is talking about Indie games -- titles like World of Goo, Braid, and AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- [...]]]></description>
			<content:encoded><![CDATA[<table class="ec3_schedule"><tr><td colspan="3">July 14, 2010</td></tr><tr><td class="ec3_start">7:00 pm</td><td class="ec3_to">to</td><td class="ec3_end">10:00 pm</td></tr></table><p></p><p>The July meeting of Boston Post Mortem will be held on Wednesday the 14th at 7pm at The Skellig in Waltham.  This month we&#8217;ll be doing a reprise of the PAX East Panel, &#8220;<strong>Indies Will Shoot You in the Knees</strong>&#8220;:</p>
<div>
<p><em>Everyone is talking about Indie games &#8212; titles like World of Goo, Braid, and AaaaaAAaaaAAAaaAAAAaAAAAA!!! &#8212; A Reckless Disregard for Gravity are making press and making money. But they&#8217;re fighting against games with $200 million dollar budgets and 100+ person dev teams. How do Indies compete? Three Boston-based Indie developers will check their water-guns at the door and tell you why and how Indie games are kicking more ass, taking more names, and chewing more bubblegum than their AAA rivals. You will hear from the Ichiro Lambe (IGF Finalist Dejobaan Games, Aaaaa!), Scott Macmillan (Macguffin Games, All Heroes Die) and ex-Bungie AI wizard Damián Isla, founder of the new indie Moonshot Games. The panel will be moderated by Eitan Glinert, founder of Fire Hose Games.</em></p>
<p>Like with the original panel, most of the talk will be devoted to answering questions from the audience.  So come prepared with either the ability to use Twitter, or paper and a pen.</p>
<p><span style="text-decoration: underline;">Logistics</span></p>
<p>Wednesday, July 14th<br />
7pm @ The Skellig, Waltham<br />
<a href="http://www.bostonpostmortem.org/directions/">Directions</a></p>
<p>Hope to see you all there!</p>
</div>
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		<item>
		<title>NE Games SIG: Post-E3 2010 Mixer at Champions</title>
		<link>http://www.bostonpostmortem.org/2010/06/25/ne-games-sig-post-e3-2010-mixer-at-champions/</link>
		<comments>http://www.bostonpostmortem.org/2010/06/25/ne-games-sig-post-e3-2010-mixer-at-champions/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 18:52:04 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[Event announcements]]></category>

		<guid isPermaLink="false">http://www.bostonpostmortem.org/?p=608</guid>
		<description><![CDATA[[ June 29, 2010; 7:00 pm to 11:00 pm. ] Join the NE Games SIG for a casual year-end get together at Champions at the Marriott Copley in Back Bay on Tuesday, June 29th – 7pm. Champions is at 110 Huntington Ave.

Tuesday, June 29th

7:00pm – whenever!

Come down to chat about the latest in the industry, what happened at E3, what the autumn holds and to [...]]]></description>
			<content:encoded><![CDATA[<table class="ec3_schedule"><tr><td colspan="3">June 29, 2010</td></tr><tr><td class="ec3_start">7:00 pm</td><td class="ec3_to">to</td><td class="ec3_end">11:00 pm</td></tr></table><p></p><p>Join the NE Games SIG for a casual year-end get together at Champions at the Marriott Copley in Back Bay on Tuesday, June 29th – 7pm. Champions is at 110 Huntington Ave.</p>
<p>Tuesday, June 29th</p>
<p>7:00pm – whenever!</p>
<p>Come down to chat about the latest in the industry, what happened at E3, what the autumn holds and to just plain connect. Red Sox vs Tampa Bay will be on the screens as well.</p>
<p>(This is a come as you are and pay your own way event.)</p>
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