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	<title>Boston Post Mortem</title>
	<link>http://www.bostonpostmortem.org</link>
	<description>Games and Grog, once a month</description>
	<lastBuildDate>Wed, 03 Mar 2010 16:05:33 +0000</lastBuildDate>
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		<title>Singapore-MIT GAMBIT Game Lab Research Video Podcast Series</title>
		<description>We received this note from GAMBIT this morning about their new podcast:
 Today is the official release of the Singapore-MIT GAMBIT Game Lab Research Video Podcast Series.   http://gambit.mit.edu/  Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes ...</description>
		<link>http://www.bostonpostmortem.org/2010/03/03/singapore-mit-gambit-game-lab-research-video-podcast-series/</link>
			</item>
	<item>
		<title>Last Chance!  IGDA Elections</title>
		<description>If you haven't voted in the IGDA Board elections, please go do so!&#160; The election ends this weekend, and we have heard that we are still only half-way to a quorum.&#160; Your individual vote definitely matters in this election!

In the last few days, the IGDA has done three webcasts with ...</description>
		<link>http://www.bostonpostmortem.org/2010/02/26/last-chance-igda-elections/</link>
			</item>
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		<title>IGDA Elections &amp; Candidate Profiles</title>
		<description>A couple quick items about the IGDA&#160;Board of Directors elections:

    Elections are going on right now!&#160; You can find candidate statements on the IGDA&#160;website.
    Post Mortem chapter coordinator Scott Macmillan has written up a series of 23 profiles on each of the IGDA&#160;Board of ...</description>
		<link>http://www.bostonpostmortem.org/2010/02/19/igda-elections-candidate-profiles/</link>
			</item>
	<item>
		<title>Complete Game-Completion Marathon for Haiti</title>
		<description>What: Complete Game Completion Marathon for&#160;Haiti
Where:&#160;GAMBIT&#160;LABS
When: Feb. 26th-28th
Info:&#160;http://gambit.mit.edu/cgcm

February 26-28th, GAMBIT will be hosting the&#160;2010 Complete Game-Completion Marathon&#160;to raise money for relief efforts in Haiti. Teams of players will gather at our MIT lab to attempt to complete a game&#160;in one sitting. Participants will independently seek sponsorship on a dollar/hour basis ...</description>
		<link>http://www.bostonpostmortem.org/2010/02/04/complete-game-completion-marathon-for-haiti/</link>
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	<item>
		<title>February Boston Post Mortem</title>
		<description>&#160;This month's Boston Post Mortem will be on Tuesday, February 9th at 7pm at the Skellig in Waltham. We're having a multi-part presentation featuring presenters from our three Massachusetts Global Game Jam sites, where just last weekend many teams built a ton of games in 48 hours. We will also ...</description>
		<link>http://www.bostonpostmortem.org/2010/02/03/february-boston-post-mortem/</link>
			</item>
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		<title>Boston Indie Game Devs on a Roll!</title>
		<description>&#160;Post Mortem coordinator Scott Macmillan points out some recent highlights for the Boston-area indie game scene. A full third of the finalists for the Indie Game Challenge are from the area, Dejobaan's&#160;AaaaaAAaaaAAAaaAAAAaAAAAA!!! &#8212; A Reckless Disregard for Gravity was named ModDB's indie game of the year, and we just wrapped ...</description>
		<link>http://www.bostonpostmortem.org/2010/02/01/boston-indie-game-devs-on-a-roll/</link>
			</item>
	<item>
		<title>Notes From Meeting With the FCC About Net Neutrality</title>
		<description>I met with the&#160;Federal Communications Commission&#160;on January 14th, 2010 to discuss issues around&#160;net neutrality&#160;and game development. I was not alone: also present at the meeting were local game devs Matthew Bellows, Kent Quirk, Dan Scherlis, Jon Radoff, and Chris Dyl.&#160;The FCC published our meeting minutes as well as some extra ...</description>
		<link>http://www.bostonpostmortem.org/2010/01/21/notes-from-meeting-with-the-fcc-about-net-neutrality/</link>
			</item>
	<item>
		<title>NEDAG Meeting: iPhone Game Development</title>
		<description>&#160;

On Tuesday, January 26th,&#160;NEDAG (New England Digital Artists Group)&#160;is holding it's kick-off meeting for 2010.&#160;Yilmaz Kiymaz, game developer/technical artist will do two back-to-back sessions: the first on Unity's art workflow, and the second covering Cinema 4D -&#160;&#160;modelling/texturing/animation -&#160;and how each are best used in art production for iPhone games.
&#160;
Details:
&#160;
Tuesday, January ...</description>
		<link>http://www.bostonpostmortem.org/2010/01/18/nedag-meeting-iphone-game-development/</link>
			</item>
	<item>
		<title>January Meeting</title>
		<description>For the January edition of the Boston Post Mortem, Jeff Goodsill of Tencent Boston will be giving a business-oriented talk called &#34;Planning for Success in the Chinese Game Market.&#34; Here's a brief description:

The Chinese online game market is the largest single online market in the world yet over 70% of ...</description>
		<link>http://www.bostonpostmortem.org/2010/01/06/january-meeting-4/</link>
			</item>
	<item>
		<title>Dejobaan Games an IGF Finalist</title>
		<description>Dejobaan Games' own AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard For Gravity was just chosen as a finalist in the Independent Game Festival's Excellence in Design category. Congratulations to Ichiro and the Dejobaan crew, and best of luck in the finals! </description>
		<link>http://www.bostonpostmortem.org/2010/01/04/dejobaan-games-an-igf-finalist/</link>
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