April Meeting: Using AR technology to preserve History

April 4, 2019

Join us on Tuesday, April 9th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Talk Summary  This month Jon Amakawa, Assistant Professor in the Game Design Major at Fitchburg State University and Educational Media Designer, discusses his work in creating Augmented Reality […]

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March Meeting: Open Source Software: Development Cheat Code or IP Permadeath?

March 13, 2019

                    Join us on Wednesday, March 20th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: We will have a brief discussion of open source licenses, such as the BSD License, the GNU General […]

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February Meeting: Networking Strategies

February 16, 2019

                Join us on Wednesday, February 20th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Networking Strategies This month PJ Cignarella discusses tips and tricks that have helped him talk […]

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MA Game Developers December Holiday Party

December 4, 2018

This event will be the BPM meeting for December. Join us on Dec. 10th for a massive game scene celebration with all of the following communities: Boston Post Mortem Boston Indies Women in Games Boston Boston Game Audio BostonFIG Boston Unity Group We invite you to join us for a fun evening of networking, games […]

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November Meeting:

November 4, 2018

Join us on Wednesday, November 7 at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Mothergunship: Building on Tower of Guns Joe Mirabello explores the winding road that led to Mothergunship shift from being a direct sequel to Tower of Guns to being its own identity, […]

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September Meeting: Making Art for Games (big and small)

September 10, 2018

  Join us on Wednesday, September 12th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Making Art for Games (big and small) Are you an artist and have you wanted to make your own game? Britt will be going through lessons learned working as an artist […]

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July Meeting: BPM Summer Mixer & Roundtable Talks

July 23, 2018

Join us on Tuesday, July 24th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: BPM Summer Mixer & Roundtable Talks Join us for a special edition of Boston Post Mortem! We will be hosting a summer mixer with a series of optional roundtable talks to participate in. […]

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March Meeting: Following The Money: Breaking Down Video Game Costs

March 26, 2018

Join us on Wednesday, March 28th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Following The Money: Breaking Down Video Game Costs Have you ever wondered just how much it takes to create and build a video game, or a studio? Have you ever thought, “I know […]

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February Meeting: Going from an Outsource Studio to Selling CATs

February 17, 2018

Join us on Wednesday, February 21st at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Going from an Outsource Studio to Selling CATs Ever thought about running a contract game studio? Tricky Fast Studios has been in that business for 6 years, and Mike Handverger is […]

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The IGDA and the Future of Game Development

January 8, 2018

Join us this Wednesday, January 10th, for a very special Boston Post Mortem. We’re delighted to have the  Executive Director of the International Game Developer’s Association and IGDA Foundation, Jen MacLean as our January Speaker! The IGDA and the Future of Game Development: It’s never been easier to become a game developer, or harder to succeed […]

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