January Meeting – Ben Taylor – Development Darwinism: Win Big at Game Jams

January 2, 2014

January Boston Post Mortem - NEW LOCATION! Logistics: Date: Wed, Jan 15th at 7:00pm Place: The Middle East in Central Sq (472-480 Massachusetts Ave, Cambridge).  <- NEW PLACE!! Presentation: Our presentation this month will be by Ben Taylor of Weaver Labs, who will talk about how to succeed at game jams to help everyone preparing for the upcoming Global Game Jam! Development Darwinism – How […]

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December Meeting – Lulu Lamer – Spec Ops: The Line

December 3, 2013

This month’s Boston Post Mortem is Tuesday, December 10th at 7pm at The Skellig in Waltham. Our presentation this month will be by Lulu LaMer, who will be giving a talk entitled: “SpecOps: The Line and the mainstream’s disappearing middle.” This post-mortem of SpecOps The Line will focus on what was successful and not successful during the game’s development, and will also […]

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November Meeting – Eitan Glinert – Fire Hose Games

November 1, 2013

November Boston Post Mortem – NEW LOCATION! Logistics: Thu, Nov 14th at 7:00pm <- NEW DAY!! Tommy Doyle’s in Harvard (96 Winthrop St, Cambridge).  <- NEW PLACE!! **PLEASE NOTE THE NEW LOCATION ABOVE. Seriously.** Parking: Propark at the Charles Square Garage One Bennett Street Cambridge, MA 02138 (617) 864-0655 **$5 SPECIAL: When you park at this lot, […]

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October Meeting – Ichiro Lambe – Monster Loves You

October 16, 2013

This month’s Boston Post Mortem is Wednesday, October 23rd at 7pm at The Skellig in Waltham. Our presentation this month will be by Ichiro Lambe of Dejobaan Games, who will be giving a talk about Monster Loves You: Monster Loves You! — Lessons Learned in Creating a Successful Steam (and hopefully iOS and Android) Game in […]

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September Meeting – Kelly Wallick – Indie MEGABOOTH

September 16, 2013

This month’s Boston Post Mortem is Wednesday, September 25th at 7pm at The Skellig in Waltham. Our presentation this month will be by Kelly Wallick of Indie MEGABOOTH, who will be giving a talk about the conception of Indie MEGABOOTH, how it has grown, and what the future holds. Over a year ago, 16 indie studios […]

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August Meeting – First Annual Summer BBQ

August 6, 2013

We’re pleased to announce the first Boston Post Mortem (BPM) Summer BBQ! Come join us for a feast with your favorite developer friends. First Annual Summer BBQ: Please register on our Eventbrite for the event: http://bpmbbq.eventbrite.com/ Date: Wednesday, August 21st 2013 Time: 6pm-9pm Place: 150 Cambridge Park Drive The event is taking place in the grassy field […]

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July Meeting – Anzovin Studio – Character Rigging Tools

July 10, 2013

Hi everyone, This month’s Boston Post Mortem is Tuesday, July 16th at 7pm at The Skellig in Waltham. Our presentation this month will be by Raf Anzovin and Tagore Smith of Anzovin Studio,who will be giving a post mortem of the development of their character rigging tools, as well as a live demonstration. Anzovin Studio demos two new […]

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Games for Health Conference 2013

June 19, 2013

On June 27, 2013 Games for Health 2013 takes place at the Back Bay Event’s Center in Boston, MA. Boston Post Mortem members and local Boston game developers are invited to join a limited portion of the entire conference for free as guests of The Games for Health Project. You can RSVP to attend the […]

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Boston AAUGA June Meeting

June 17, 2013

AAUGA Meeting  FRIDAY, June 21st, 2013, 6:30 – 8:30 PM Location: Neoscape, 23 Drydock Avenue, 5th Floor, Boston MA (Easy access via the Silver Line! Take the SL2 Silver Line to the “21 Dry Dock Ave” stop. Garage and metered street parking also available.) Agenda:   6:30: Meet and greet, pizza   7:00: Caustic Graphics […]

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June Meeting – Seth Sivak – Building an Indie Studio: the Transition from Zynga to Proletariat

June 4, 2013

Hi everyone, This month’s Boston Post Mortem is Tuesday, June 11th at 7pm at The Skellig in Waltham. Our presentation this month will be by Seth Sivak of Proletariat Inc., who will be giving a post mortem on ‘Building an Indie Studio: the Transition from Zynga to Proletariat’. Most developers have thought about going indie. […]

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