December Meeting: Tips for Submitting to the FIG Digital Showcase

December 13, 2017

December Meeting: Tips for Submitting to the FIG Digital Showcase Join us on Tuesday, December 19th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Tips for Submitting to the FIG Digital Showcase Tips for Submitting to the FIG Digital Showcase Do you have a game you’re […]

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November Meeting: Neurogaming – I Think Therefore I Can Communicate

November 14, 2017

November Meeting: Neurogaming – I Think Therefore I Can Communicate Join us on Thursday, November 16th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Neurogaming – I Think Therefore I Can Communicate   Neurogaming – I think Therefore I Can Communicate This month we have a special […]

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October Meeting – Waggle Words Post-Mortem

October 16, 2017

  October Meeting: Waggle Words – Launching the World’s 1st AR Word Game Join us on Wednesday, October 18th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Waggle Words – Launching the World’s 1st AR Word Game After three+ years of development, Vermont Digital […]

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August Meeting – Game Dev Community Potluck!

July 28, 2017

  We are thrilled to work alongside your local game development community meetups on this year’s Summer Potluck! Join us on Sunday, August 6th from 12pm to 4:30pm at Rogers Street Park, located next to The American Twine Building (222 Third St. Cambridge, MA 02141). Continue those stimulating conversations from GameLoop or relax in the sun! Feel free to bring games and […]

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Rock Band™ VR – Audio Design Post Mortem

July 10, 2017

  Our presentation this month is by Steve Pardo, Audio Lead at Harmonix Music Systems and Christopher Wilson, Co-Founder + Sound Designer at SkewSound on Wednesday the 26th! Rock Band™ VR – Audio Design Post Mortem Rock Band VR (Harmonix Music Systems/Oculus, 2017) broke new ground for the franchise and music gaming in many ways. The game features a state-of-the-art guitar […]

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Legal Issues in Gaming

June 11, 2017

Our presentation this month is by intellectual property attorney, Assaad Lyn: Legal Issues in Gaming: A creator has power and control over his/her project. The project can exist by itself, or it can be one part of a whole. What rights do you have as a creator? What do you own as a creator? What are you really […]

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Streaming and Sharing – Stuff Every Developer Should Know About Live Streaming

May 16, 2017

Our presentation this month is by Seth Sivak, CEO of Proletariat Inc. “Streaming and Sharing – Stuff Every Developer Should Know About Live Streaming” Live streaming and content creation has become a new battleground for developers in the fight for players and customers. This talk is focused on why viewers watch live streams and game video […]

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Field Recording: How To Record Your Own Sound Design

April 7, 2017

  Our presentation this month will be presented by Boston Post Mortem board member Renzo G. Heredia: “Field Recording: How To Record Your Own Sound Design” Sound design acts as the art of using audio and sound feedback to tell a story and give an emotion to your player. How do you find these sounds, and […]

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The Wild West of Data-Driven Design

February 15, 2017

Our presentation this month will be presented by Boston Post Mortem board member Alex Engel: “The Wild West of Data-Driven Design” Data-driven design is all about using data to evaluate your design decisions. But how does it work, and how do you reconcile traditional design with data? Join Alex Engel as he uses practical examples […]

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January Meeting and Boston Post Mortem 2017 Annual Survey

January 10, 2017

Happy New Year, everyone! We hope 2017 is off to a great start for all of you. To kick things off, we’re starting a new annual tradition of asking our members to take a quick survey, that will help us better understand what you’d like to see from your Boston IGDA chapter in the new year. […]

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