The Wild West of Data-Driven Design

February 15, 2017

Our presentation this month will be presented by Boston Post Mortem board member Alex Engel: “The Wild West of Data-Driven Design” Data-driven design is all about using data to evaluate your design decisions. But how does it work, and how do you reconcile traditional design with data? Join Alex Engel as he uses practical examples […]

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January Meeting and Boston Post Mortem 2017 Annual Survey

January 10, 2017

Happy New Year, everyone! We hope 2017 is off to a great start for all of you. To kick things off, we’re starting a new annual tradition of asking our members to take a quick survey, that will help us better understand what you’d like to see from your Boston IGDA chapter in the new year. […]

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November Meeting – A Study in Goal Formation and Live Events in Mobile Games

November 21, 2016

Our presentation this month is: “A Study in Goal Formation and Live Events in Mobile Games” Mobile games have quickly evolved since they’ve arrived. The market is becoming more competitive and keeping players, as well as encouraging players to spend is become more difficult. Puzzle and Dragons Subreddit moderator Johnny Liu (/u/ChoppedChef33) talks about how […]

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Pedaling With A Pegasus: VirZOOM & The Challenges Of VR Locomotion

September 12, 2016

  Hey everyone. This month’s Boston Post Mortem will actually take place in a new location!! We will meet on Wednesday, September 21st, from 7pm to 10pm at Warehouse Bar & Grille (located at 40 Broad St., Boston MA, 02109). Warehouse will be our new current location for Boston Post Mortem, not Monroe Restaurant, as […]

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August Meeting – Game Dev Community BBQ Potluck!

August 5, 2016

This month’s Boston Post Mortem will take place in a Boston game dev community BBQ! We are thrilled to work alongside Women in Games Boston and Boston Playcrafting in organizing another BBQ event for local game developers. The BBQ will be held on Sunday, August 28th from 12pm to 5pm at Rogers Street Park, located […]

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July Meeting – “Through the Portal and Back: Designing VR Experiences for Public Spaces”

July 2, 2016

(Recording of the presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Tuesday, July 12th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. Our presentation this month is: “Through the Portal and Back: Designing VR Experiences for Public Spaces”. Mike Mandel, Jeff Hesser, and Dare Matheson form a group named Secret Portal […]

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June Meeting – “Get Schooled: Deciding if a Games Education is Right for You”

June 1, 2016

(Recording of the presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Wednesday, June 8th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. Our presentation this month is, “Get Schooled: Deciding if a Games Education is Right for You”. This panel tackles the big question: How can I make games for a living? […]

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April Meeting – Pre-PAX Made in MA Party!

April 8, 2016

This month’s Boston Post Mortem is Thursday, April 21st at the Microsoft NERD Center in Cambridge and will begin at 5:30pm and run until 9:00pm. Mass DiGI Presents: “The 2016 Pre-PAX East Made in MA Party!” MassDiGI would like to welcome all to the annual Pre-PAX East Made in MA Party! Join friends from across the street or across the world […]

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March Meeting – “Getting the Most Out of GDC”

March 5, 2016

(Recording of the presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Wednesday, March 9th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. IGDA Boston Presents: “Getting the Most out of the Game Developers Conference!” Just one more week until most of the Boston Post Mortem board heads to San Francisco for […]

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February Meeting – “People, Process and Product: a Panel Discussion on Game Production”

February 10, 2016

  (Recording of the presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Tuesday, February 16th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. Our presentation this month is, “People, Process, and Product: a Panel Discussion on Game Production”. Game development is a complex endeavour that at its core will always be about […]

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