August Meeting – Game Dev Community Potluck!

July 28, 2017

  We are thrilled to work alongside your local game development community meetups on this year’s Summer Potluck! Join us on Sunday, August 6th from 12pm to 4:30pm at Rogers Street Park, located next to The American Twine Building (222 Third St. Cambridge, MA 02141). Continue those stimulating conversations from GameLoop or relax in the sun! Feel free to bring games and […]

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Rock Band™ VR – Audio Design Post Mortem

July 10, 2017

  Our presentation this month is by Steve Pardo, Audio Lead at Harmonix Music Systems and Christopher Wilson, Co-Founder + Sound Designer at SkewSound on Wednesday the 26th! Rock Band™ VR – Audio Design Post Mortem Rock Band VR (Harmonix Music Systems/Oculus, 2017) broke new ground for the franchise and music gaming in many ways. The game features a state-of-the-art guitar […]

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Legal Issues in Gaming

June 11, 2017

Our presentation this month is by intellectual property attorney, Assaad Lyn: Legal Issues in Gaming: A creator has power and control over his/her project. The project can exist by itself, or it can be one part of a whole. What rights do you have as a creator? What do you own as a creator? What are you really […]

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Streaming and Sharing – Stuff Every Developer Should Know About Live Streaming

May 16, 2017

Our presentation this month is by Seth Sivak, CEO of Proletariat Inc. “Streaming and Sharing – Stuff Every Developer Should Know About Live Streaming” Live streaming and content creation has become a new battleground for developers in the fight for players and customers. This talk is focused on why viewers watch live streams and game video […]

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Field Recording: How To Record Your Own Sound Design

April 7, 2017

  Our presentation this month will be presented by Boston Post Mortem board member Renzo G. Heredia: “Field Recording: How To Record Your Own Sound Design” Sound design acts as the art of using audio and sound feedback to tell a story and give an emotion to your player. How do you find these sounds, and […]

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The Wild West of Data-Driven Design

February 15, 2017

Our presentation this month will be presented by Boston Post Mortem board member Alex Engel: “The Wild West of Data-Driven Design” Data-driven design is all about using data to evaluate your design decisions. But how does it work, and how do you reconcile traditional design with data? Join Alex Engel as he uses practical examples […]

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January Meeting and Boston Post Mortem 2017 Annual Survey

January 10, 2017

Happy New Year, everyone! We hope 2017 is off to a great start for all of you. To kick things off, we’re starting a new annual tradition of asking our members to take a quick survey, that will help us better understand what you’d like to see from your Boston IGDA chapter in the new year. […]

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November Meeting – A Study in Goal Formation and Live Events in Mobile Games

November 21, 2016

Our presentation this month is: “A Study in Goal Formation and Live Events in Mobile Games” Mobile games have quickly evolved since they’ve arrived. The market is becoming more competitive and keeping players, as well as encouraging players to spend is become more difficult. Puzzle and Dragons Subreddit moderator Johnny Liu (/u/ChoppedChef33) talks about how […]

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Pedaling With A Pegasus: VirZOOM & The Challenges Of VR Locomotion

September 12, 2016

  Hey everyone. This month’s Boston Post Mortem will actually take place in a new location!! We will meet on Wednesday, September 21st, from 7pm to 10pm at Warehouse Bar & Grille (located at 40 Broad St., Boston MA, 02109). Warehouse will be our new current location for Boston Post Mortem, not Monroe Restaurant, as […]

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August Meeting – Game Dev Community BBQ Potluck!

August 5, 2016

This month’s Boston Post Mortem will take place in a Boston game dev community BBQ! We are thrilled to work alongside Women in Games Boston and Boston Playcrafting in organizing another BBQ event for local game developers. The BBQ will be held on Sunday, August 28th from 12pm to 5pm at Rogers Street Park, located […]

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