May Post Mortem: Design of Dance Central

by Dan Salsberg on May 16, 2011

in Event announcements,Post Mortem

 This month’s Boston Post Mortem will be two weeks later than usual, on Wednesday May 25th at The Skellig in Waltham. Apologies for the scheduling, but it was the only time that worked for both the venue and for this month’s speakers.

Our guest speakers this month are Dean Tate and Matt Boch from Harmonix, who will be giving a post mortem of Dance Central:

Join two Harmonix designers as they recount the story of how Dance Central came to be. With the introduction of Kinect, Harmonix saw the opportunity to create a game it had long dreamt about, one that could make learning to dance as fun as dancing itself. Despite a dependency on evolving technology, in just over a year’s development time the team managed to create a game that not only realized this dream but also became a genre defining experience for full-body motion gaming. In order to accomplish this feat, the team employed novel practices to shape and refine the goal, rule out interesting but problematic concepts, and ultimately drive towards the core mechanics of what is now Dance Central.

Wednesday, May 25th
7pm @ The Skellig, Waltham

Comments on this entry are closed.

Previous post:

Next post: