Jason_Booth

 

 

 

 

 

 

 

 

 

Join us on Tuesday, Jan. 14th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting:

DESCRIPTION:

Ever wondered what it takes to make a Unity asset? How about how to make the most of your shader design, or how to improve your optimization techniques? Join local developer Jason Booth as he dives into his experiences making the MicroSplat and MegaSplat assets for the Unity app store.

ABOUT THE SPEAKER:

Jason Booth spent his first decade in the game industry at Turbine, releasing some of the first graphical massively multiplayer games, including Asheron’s Call, Asheron’s Call 2, and Dungeons & Dragons Online. He has also worked with Harmonix Music Systems on creating the Guitar Hero and Rock Band franchises, and Conduit Labs, which eventually became Zynga Boston, and at Disruptor Beam, building the client team while focusing on graphics programming and general client side architecture. Jason has lectured at a number of universities including Harvard, MIT, Becker, University of Copenhagen, and the Berklee College of Music, as well as spoken at GDC and other industry conferences many times, and currently has 18 assets on the Unity Asset Store.

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DEMO SIGNUPS
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Want to show off a project you or your team have been working on? Apply here to demo it for the group!

https://forms.gle/PqJt8x5QmTduHVFN7

Logistics:

Tuesday, Jan 14
7:00 pm-9:00 pm  @ Intrepid
American Twine Building, 222 Third Street, #4000, Cambridge, MA

There are two entrances to the American Twine Building- one is closer to second street around the side of the building, this is the entrance you want! Take elevators up to the 4th floor and that entire floor is Intrepid. After 6pm security may ask you to sign in, but no ID is required.

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Join us on Tuesday, Nov. 19th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting:

DESCRIPTION:
Ever wondered how to build a menu so players don’t get lost? Confused about how to make a menu for your game? Join us as Colleen takes us through best practices in mobile UX design. Drawing from her background of building UI for titles like Star Trek Timelines, Game of Thrones Ascent, and many other titles, she will walk us through how you can apply UX design principles to your current or next title.

SPEAKER:
Colleen Nachtrieb is the Creative Director at Disruptor Beam, bringing games based on IP like Game of Thrones, Star Trek, and The Walking Dead to life. In addition to Disruptor Beam, in her 14 years of game development experience she has worked on titles at 38 Studios, Lego, NetDevil, and other studios.

~~MINI-DEMO SIGNUPS~~
Want to get feedback on your latest prototype? Sign up here for a 5-minute slot before the main speaker:
https://docs.google.com/forms/d/11311_D-dqqlhuo0CMVBaBrThSwObQmwaeCxzudZ4rdg/edit?usp=drivesdk

Logistics:

Tuesday, Nov. 19
7:00 pm-9:30 pm  @ Intrepid
American Twine Building, 222 Third Street, #4000, Cambridge, MA

There are two entrances to the American Twine Building- one is closer to second street around the side of the building, this is the entrance you want! Take elevators up to the 4th floor and that entire floor is Intrepid. After 6pm security may ask you to sign in, but no ID is required.

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Boston Local Spotlight: An Interview with Gwen Frey

October 18, 2019
Thumbnail image for Boston Local Spotlight: An Interview with Gwen Frey

Gwen Frey is the Boston-local founder of indie studio Chump Squad and co-founder of The Molasses Flood. Her work as a technical artist includes credits on Bioshock Infinite, Marvel Heroes Online, and the recently-released Kine. ________________________________________________________ You’ve had a pretty storied history as a technical animator in a variety of different environments. How has your […]

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October Meeting: Light Up Your World

October 8, 2019

  Join us on Wednesday, Oct. 16th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Talk Summary: Have you ever wondered how to make games that both look and run great? Riley will be going over lessons learned working […]

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Sept. Meeting: Work/Game Balance

September 11, 2019

                          Join us on Tuesday, Sept 24th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Talk Summary Petricore was founded in 2015 by a group of recent […]

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July Meeting: Improving the Culture of Critique: Communicating Across Disciplines

July 30, 2019

                  Join us on Tuesday, July 30th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Talk Summary This talk will dive into the challenges that arise when game professionals give each other feedback […]

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April Meeting: Using AR technology to preserve History

April 4, 2019

Join us on Tuesday, April 9th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Talk Summary  This month Jon Amakawa, Assistant Professor in the Game Design Major at Fitchburg State University and Educational Media Designer, discusses his work in creating Augmented Reality […]

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March Meeting: Open Source Software: Development Cheat Code or IP Permadeath?

March 13, 2019

                    Join us on Wednesday, March 20th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: We will have a brief discussion of open source licenses, such as the BSD License, the GNU General […]

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February Meeting: Networking Strategies

February 16, 2019

                Join us on Wednesday, February 20th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Networking Strategies This month PJ Cignarella discusses tips and tricks that have helped him talk […]

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MA Game Developers December Holiday Party

December 4, 2018

This event will be the BPM meeting for December. Join us on Dec. 10th for a massive game scene celebration with all of the following communities: Boston Post Mortem Boston Indies Women in Games Boston Boston Game Audio BostonFIG Boston Unity Group We invite you to join us for a fun evening of networking, games […]

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