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December Meeting: Tips for Submitting to the FIG Digital Showcase

Join us on Tuesday, December 19th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Tips for Submitting to the FIG Digital Showcase

Tips for Submitting to the FIG Digital Showcase

Do you have a game you’re considering entering into the Digital Showcase at the Festival of Indie Games, and you’d like to know more about the selection process? Are you wondering if your game is ready to submit? Come find out what makes a good submission, get tips for how to represent your game well, and get the chance to ask questions to the VP of Digital Curation, Mary Yovina.

The Boston Festival of Indie Games celebrates independent game development in New England and beyond. Their goal is to create an inclusive environment for everybody who enjoys and appreciates games in whatever shape or form. The festival seeks to support and showcase the efforts of independent game developers, as well as youth programs focused on game development and related fields. They encourage attendees of our annual festival to participate and play games in different formats: video games, location-based games, tabletop games and more. The games featured at the annual festival are innovative and refreshing, demonstrating both the budding and the established talent of game makers from all over the world.

 

Speaker Bio:

Bio: Mary Yovina is a UI Artist at Harmonix, and the VP of Digital Curation for the Festival of Indie Games. She has been working in the game development industry for a little over a decade, and has worked on such titles as Rock Band 4, BioShock Infinite, and Lord of the Rings Online.

BPM Calendar:

Click the following link to see the calendar of upcoming BPM events and automatically add them to your calendar. If you have an event that you would like added, please email board (at) bostonpostmortem (dot) org. Thanks!

BPM Newsletter:

Sign up for our newsletter to learn about upcoming events – SIGN UP HERE

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November Meeting: Neurogaming – I Think Therefore I Can Communicate

Join us on Thursday, November 16th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Neurogaming – I Think Therefore I Can Communicate

 

Neurogaming – I think Therefore I Can Communicate
This month we have a special speaker, from the U.K. – Dr. Damien Coyle will talk about neurogaming and the latest developments in brain-computer interface (BCI).

This neurotechnology research and development is not only aimed at improving quality of life for people with physical disabilities, by helping them communicate, interact with technology or rehabilitate, but also to improve the transfer of information between humans and computers in general, to entertain with move-independent brain controlled computer games and even enable ‘cybathletes’ to compete in the Cybathlon championship for athletes with disabilities. A range of neurogaming examples will be included to highlight how strategies for gameplay with direct brain activity can engage gamers and offer new game challenges for gamers and new opportunities for games developers

Speaker Bio:

Damien Coyle is CEO of NeuroCONCISE Ltd, the company he founded in 2016 to build wearable neurotechnology that is underpinned by award winning research and development he conducted over 15 years at Ulster University. NeuroCONCISE’s technology non-invasively measures and translates brainwaves into control signals using advanced algorithms to enable people to interact with technology and communicate without moving and has applications in rehabilitation, diagnostics, augmentative and assistive communication devices and entertainment through neurogaming. Damien is also Professor of Neurotechnology at Ulster University where he is currently Director of the Intelligent Systems Research Centre and Research Director in the School of Computing, Engineering and Intelligent Systems.

BPM Calendar:

Click the following link to see the calendar of upcoming BPM events and automatically add them to your calendar. If you have an event that you would like added, please email board (at) bostonpostmortem (dot) org. Thanks!

BPM Newsletter:

Sign up for our newsletter to learn about upcoming events – SIGN UP HERE

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October Meeting – Waggle Words Post-Mortem

October 16, 2017

  October Meeting: Waggle Words – Launching the World’s 1st AR Word Game Join us on Wednesday, October 18th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Waggle Words – Launching the World’s 1st AR Word Game After three+ years of development, Vermont Digital […]

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August Meeting – Game Dev Community Potluck!

July 28, 2017

  We are thrilled to work alongside your local game development community meetups on this year’s Summer Potluck! Join us on Sunday, August 6th from 12pm to 4:30pm at Rogers Street Park, located next to The American Twine Building (222 Third St. Cambridge, MA 02141). Continue those stimulating conversations from GameLoop or relax in the sun! Feel free to bring games and […]

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Rock Band™ VR – Audio Design Post Mortem

July 10, 2017

  Our presentation this month is by Steve Pardo, Audio Lead at Harmonix Music Systems and Christopher Wilson, Co-Founder + Sound Designer at SkewSound on Wednesday the 26th! Rock Band™ VR – Audio Design Post Mortem Rock Band VR (Harmonix Music Systems/Oculus, 2017) broke new ground for the franchise and music gaming in many ways. The game features a state-of-the-art guitar […]

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Legal Issues in Gaming

June 11, 2017

Our presentation this month is by intellectual property attorney, Assaad Lyn: Legal Issues in Gaming: A creator has power and control over his/her project. The project can exist by itself, or it can be one part of a whole. What rights do you have as a creator? What do you own as a creator? What are you really […]

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Streaming and Sharing – Stuff Every Developer Should Know About Live Streaming

May 16, 2017

Our presentation this month is by Seth Sivak, CEO of Proletariat Inc. “Streaming and Sharing – Stuff Every Developer Should Know About Live Streaming” Live streaming and content creation has become a new battleground for developers in the fight for players and customers. This talk is focused on why viewers watch live streams and game video […]

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Field Recording: How To Record Your Own Sound Design

April 7, 2017

  Our presentation this month will be presented by Boston Post Mortem board member Renzo G. Heredia: “Field Recording: How To Record Your Own Sound Design” Sound design acts as the art of using audio and sound feedback to tell a story and give an emotion to your player. How do you find these sounds, and […]

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The Wild West of Data-Driven Design

February 15, 2017

Our presentation this month will be presented by Boston Post Mortem board member Alex Engel: “The Wild West of Data-Driven Design” Data-driven design is all about using data to evaluate your design decisions. But how does it work, and how do you reconcile traditional design with data? Join Alex Engel as he uses practical examples […]

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January Meeting and Boston Post Mortem 2017 Annual Survey

January 10, 2017

Happy New Year, everyone! We hope 2017 is off to a great start for all of you. To kick things off, we’re starting a new annual tradition of asking our members to take a quick survey, that will help us better understand what you’d like to see from your Boston IGDA chapter in the new year. […]

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