This month’s Boston Post Mortem is Thursday, April 21st at the Microsoft NERD Center in Cambridge and will begin at 5:30pm and run until 9:00pm.

Mass DiGI Presents: “The 2016 Pre-PAX East Made in MA Party!

MassDiGI would like to welcome all to the annual Pre-PAX East Made in MA Party! Join friends from across the street or across the world in celebrating games! The party blasts off on April 21, the evening before PAX East starts, and we are expecting a packed house with more than 1,000 guests!

Going to the Pre-PAX party has become a tradition for Boston game developers ever since PAX East began in 2010. Each year over a thousand game developers descend on the Microsoft NERD center to celebrate one of the biggest gaming events in the world – PAX East. Hosting the event this year is Mass DiGi, along with sponsors Microsoft, Disruptor Beam, Epic, GSN, Becker College, Funkitron, and Vivox!

Alongside the food and drink are many community partners, indie games, and attendees visiting for PAX. Grab your tickets at: https://www.eventbrite.com/e/2016-pre-pax-east-made-in-ma-party-tickets-23920904068

Logistics:

Thursday, April 21st
5:30pm @ Microsoft NERD Center
Directions: http://microsoftnewengland.com/About

BPM Calendar:

Click the following link to see the calendar of upcoming BPM events and automatically add them to your calendar. If you have an event that you would like added, please email board (at) bostonpostmortem (dot) org. Thanks!

BPM Newsletter:

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This month’s Boston Post Mortem is Wednesday, March 9th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm.

IGDA Boston Presents: “Getting the Most out of the Game Developers Conference!

Just one more week until most of the Boston Post Mortem board heads to San Francisco for the Game Developers Conference! This is one of the most important game industry events of the year and can make a strong impact on your business, or your career. The Boston Post Mortem board has attended GDC over the years as volunteers, biz dev managers, organizers, recruiters and job-seekers. We’d like to share our experiences and how you can be successful in any of these positions.

Game conferences can be exciting and rewarding to attend, but also intimidating, especially for first time participants. There are ways to make the most of your time and money in order to get the best outcome for yourself as a developer, the game you’re creating, or the business you’re promoting. Join us as we talk GDC planning & priorities, and leave with the tools you’ll need to prepare for your next conference!

Our panel is as follows:

Dawn Rivers, Cinematographer at Harmonix Harmonix Music Systems
Renzo Heredia, Audio QA Tester at Harmonix Music Systems
Alex Engel, Product Manager at Disruptor Beam
Melissa Ferrao, Conference & Events Manager at Harmonix Music Systems
Les Nelken, Assistant Professor, Game Design & Interactive Media at Fitchburg State University (Moderator)

About the panel:

Panelists:
Dawn Rivers is Cinematographer at Harmonix Music Systems. She combines her passion for lighting and her extensive film background from Pixar and the Ringling College of Art and Design on games such as Rock Band 4, Dance Central: Spotlight, and Fantasia Music Evolved and is a pioneer in Virtual Reality, working on experiences like Harmonix Music VR for PlayStation VR.

Renzo G. Heredia is a local composer/sound designer who delved right into making sounds for games ever since starting classes at Berklee College of Music in 2010. Since graduating in 2015, he’s worked on 2 mobile titles (Midnight Terrors, Limbs), a Leap Motion title (Many Mini Things), works as editor for Video Game Music Online’s podcast, and currently does contract audio QA at Harmonix for Rock Band 4. He enjoys playing drums, running, and watching movies.

Alex Engel is a Boston game developer who has been part of the Boston scene for a decade. He has mainly worked for online games, from Eve Online to Lord of the Rings Online and Star Trek Timelines. He is currently a Product Manager at Disruptor Beam, where he works on Star Trek Timelines, the new mobile game for iOS and Android. In his spare time he likes to bike, hike, and talk people’s ears off.

Melissa Ferrao is a Conference & Events Manager at Harmonix Music Systems. She has coordinated Harmonix’s GDC prescence for the past three years, managing logistics for all development staff and supporting the company’s business development efforts. Melissa has most recently organized a variety events related to Harmonix’s launch of Rock Band 4, including its booths & parties at PAX East, E3, PAX Prime and Comic-Con. She uses her background in Business Administration and previous experience in Public Relations to lend support to Harmonix’s marketing initiatives.

Moderator:
Les Nelken has been in the game industry since 1994. He was at Turbine for six years working on The Lord of the Rings Online, Dungeons & Dragons Online and Asheron’s Call MMOs. He also worked on the Aliens: Colonial Marines FPS at Demiurge Studios, on casual games at Blue Fang and the Copernicus MMO at Curt Schilling’s 38 Studios. His research interests include video game design, Next-Gen games, VR, art and architecture.

Logistics:

Wednesday, March 9th
7:00pm @ Monroe
Directions: http://www.bostonpostmortem.org/directions

BPM Calendar:

Click the following link to see the calendar of upcoming BPM events and automatically add them to your calendar. If you have an event that you would like added, please email board (at) bostonpostmortem (dot) org. Thanks!

BPM Newsletter:

Sign up for our newsletter to learn about upcoming events – SIGN UP HERE

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February Meeting – “People, Process and Product: a Panel Discussion on Game Production”

February 10, 2016

This month’s Boston Post Mortem is Tuesday, February 16th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. Our presentation this month is, “People, Process, and Product: a Panel Discussion on Game Production”. Game development is a complex endeavour that at its core will always be about the individuals and teams building something. Production and project management encompass a number […]

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January Meeting – Forest Handford on “Emotion Enabling Games”

January 15, 2016

This month’s Boston Post Mortem is Wednesday, January 20th at Naga in Cambridge and will begin at 7:00pm. Our speaker this month is Forest Handford, who will be giving a talk about: ‘Emotion Enabling Games’: Games can evoke a strong emotional response in people, but what if games could have an emotional response to people?  There are techniques today that allow video […]

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December Meeting – Scott Crabtree: Workshop on “The Science of Being Happy and Productive at Work” – Early Start 6:00PM

December 8, 2015

This month’s Boston Post Mortem is Thursday, December 17th at Naga in Cambridge and will begin at 6:00pm; talk begins at 7:00pm. We are excited to welcome back Scott Crabtree of Happy Brain Science, who will be giving a talk about: ‘The Science of Being Happy and Productive at Work’. When Scott joined us previously his talk was a hit, and we are excited to welcome him back! […]

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November Meeting – Panel on “Breaking Into Game Development: From Concept to Completion”

November 11, 2015

This month’s Boston Post Mortem is Tuesday, November 17th at Naga in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. Our presentation this month is, “Breaking Into Game Development: From Concept to Completion”. Game development is not only a beloved pastime, but a global, multi-billion dollar industry that heavily relies on the collaboration of experts from wide variety of fields on everything […]

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October Meeting – Steve Meretzky on “Rock, Paper, Darwin” – Early Start 5:30PM

October 8, 2015

This month’s Boston Post Mortem is Thursday, October 15th at Moksa in Cambridge and will begin at 5:30pm; talk begins at 6:30pm. Our presentation this month will be by Steve Meretzky of GSN Games, who will be giving a talk about: ‘Rock, Paper, Darwin‘ The game industry has a habit of devouring its inhabitants, chewing them up, grinding them to a fine powder, and spitting them […]

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September – No BPM Meetup – Unite ’15 Boston Unity Group/Game Dev Community Kick-off Mixer

September 16, 2015

This month there is no normal Boston Post Mortem meeting. We will return to our normally scheduled meetings beginning next month (October)! For September, we are a community sponsor of the Boston Unity Group‘s Unite ’15 Kick-off Mixer! FREE WITH EVENTBRITE RSVP (Act FAST, there are limited tickets and they will sell out quickly) Unity is holding […]

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August Meeting – Summer BBQ with WIG Boston and Playcrafting Boston – BONUS – Enter to Win Unite Pass

August 11, 2015

This month’s Boston Post Mortem is a joint summer BBQ EXTRAVAGANZA with WIG Boston and Playcrafting Boston on Sunday, August 16th at Weeks Field in Newton and will begin at 12pm and go until 4pm. FREE WITH RSVP HERE   Join the communities of Boston Post Mortem (IGDA Boston), Women in Games Boston, and Playcrafting Boston for an afternoon of summer fun and delicious food […]

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July Meeting – Seth Sivak on World Zombination

July 7, 2015

This month’s Boston Post Mortem is Tuesday, July 14th at Moksa in Cambridge and will begin at 7pm. Our presentation this month will be by Seth Sivak of Proletariat Inc., who will be giving a Post Mortem on World Zombination: This talk will mostly cover our process and experience going from the end of development, through soft launch to full release and running the […]

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