November Meeting: Neurogaming – I Think Therefore I Can Communicate

Join us on Thursday, November 16th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Neurogaming – I Think Therefore I Can Communicate

 

Neurogaming – I think Therefore I Can Communicate
This month we have a special speaker, from the U.K. – Dr. Damien Coyle will talk about neurogaming and the latest developments in brain-computer interface (BCI).

This neurotechnology research and development is not only aimed at improving quality of life for people with physical disabilities, by helping them communicate, interact with technology or rehabilitate, but also to improve the transfer of information between humans and computers in general, to entertain with move-independent brain controlled computer games and even enable ‘cybathletes’ to compete in the Cybathlon championship for athletes with disabilities. A range of neurogaming examples will be included to highlight how strategies for gameplay with direct brain activity can engage gamers and offer new game challenges for gamers and new opportunities for games developers

Speaker Bio:

Damien Coyle is CEO of NeuroCONCISE Ltd, the company he founded in 2016 to build wearable neurotechnology that is underpinned by award winning research and development he conducted over 15 years at Ulster University. NeuroCONCISE’s technology non-invasively measures and translates brainwaves into control signals using advanced algorithms to enable people to interact with technology and communicate without moving and has applications in rehabilitation, diagnostics, augmentative and assistive communication devices and entertainment through neurogaming. Damien is also Professor of Neurotechnology at Ulster University where he is currently Director of the Intelligent Systems Research Centre and Research Director in the School of Computing, Engineering and Intelligent Systems.

BPM Calendar:

Click the following link to see the calendar of upcoming BPM events and automatically add them to your calendar. If you have an event that you would like added, please email board (at) bostonpostmortem (dot) org. Thanks!

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October Meeting: Waggle Words – Launching the World’s 1st AR Word Game

Join us on Wednesday, October 18th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Waggle Words – Launching the World’s 1st AR Word Game

After three+ years of development, Vermont Digital Arts (VTDA) just launched Waggle Words, the world’s 1st Augmented Reality word game on the App Store. Although Waggle Words ranked at #6 for paid word games on the App store the week of launch, day one did not go so well.

Elliott Mitchell, co-founder of Vermont Digital Arts, will trace the trajectory of Waggle Words from it’s origins, various branching platforms, App Store launch and future platform releases. Elliott will discuss VTDA’s methodology of design, development, and decision making processes as they relate to Waggle Words. Elliott will also share some lessons learned launching a premium game on the Apps Store in the age of Free To Play games.

Speaker: 

Elliott Mitchell – Co-Founder Vermont Digital Arts

Bio:

Elliott Mitchell, Co-Founder of Vermont Digital Arts, is a VR / AR artist and developer based in Vermont and Boston, MA. Besides just launching a top 10 ranking word game, Waggle Words, on the App Store, Elliott has recently worked on groundbreaking VR and AR projects such as Bjork Digital (River Studio), Styles and Customs of the 2020’s (Scatter), the Leviathan Project (WONDROS) and MorgantinaVR (Archimedes Digital).

With around 25 years experience in the digital arts and 9 years in the games industry, Elliott Co-Founded the Boston Unity Group, actively speaks at game development events and frequently mentors artists and developers.

Elliott can be found on Twitter: @MrT3D

BPM Calendar:

Click the following link to see the calendar of upcoming BPM events and automatically add them to your calendar. If you have an event that you would like added, please email board (at) bostonpostmortem (dot) org. Thanks!

BPM Newsletter:

Sign up for our newsletter to learn about upcoming events – SIGN UP HERE

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August Meeting – Game Dev Community Potluck!

July 28, 2017

  We are thrilled to work alongside your local game development community meetups on this year’s Summer Potluck! Join us on Sunday, August 6th from 12pm to 4:30pm at Rogers Street Park, located next to The American Twine Building (222 Third St. Cambridge, MA 02141). Continue those stimulating conversations from GameLoop or relax in the sun! Feel free to bring games and […]

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Rock Band™ VR – Audio Design Post Mortem

July 10, 2017

  Our presentation this month is by Steve Pardo, Audio Lead at Harmonix Music Systems and Christopher Wilson, Co-Founder + Sound Designer at SkewSound on Wednesday the 26th! Rock Band™ VR – Audio Design Post Mortem Rock Band VR (Harmonix Music Systems/Oculus, 2017) broke new ground for the franchise and music gaming in many ways. The game features a state-of-the-art guitar […]

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Legal Issues in Gaming

June 11, 2017

Our presentation this month is by intellectual property attorney, Assaad Lyn: Legal Issues in Gaming: A creator has power and control over his/her project. The project can exist by itself, or it can be one part of a whole. What rights do you have as a creator? What do you own as a creator? What are you really […]

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Streaming and Sharing – Stuff Every Developer Should Know About Live Streaming

May 16, 2017

Our presentation this month is by Seth Sivak, CEO of Proletariat Inc. “Streaming and Sharing – Stuff Every Developer Should Know About Live Streaming” Live streaming and content creation has become a new battleground for developers in the fight for players and customers. This talk is focused on why viewers watch live streams and game video […]

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Field Recording: How To Record Your Own Sound Design

April 7, 2017

  Our presentation this month will be presented by Boston Post Mortem board member Renzo G. Heredia: “Field Recording: How To Record Your Own Sound Design” Sound design acts as the art of using audio and sound feedback to tell a story and give an emotion to your player. How do you find these sounds, and […]

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The Wild West of Data-Driven Design

February 15, 2017

Our presentation this month will be presented by Boston Post Mortem board member Alex Engel: “The Wild West of Data-Driven Design” Data-driven design is all about using data to evaluate your design decisions. But how does it work, and how do you reconcile traditional design with data? Join Alex Engel as he uses practical examples […]

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January Meeting and Boston Post Mortem 2017 Annual Survey

January 10, 2017

Happy New Year, everyone! We hope 2017 is off to a great start for all of you. To kick things off, we’re starting a new annual tradition of asking our members to take a quick survey, that will help us better understand what you’d like to see from your Boston IGDA chapter in the new year. […]

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November Meeting – A Study in Goal Formation and Live Events in Mobile Games

November 21, 2016

Our presentation this month is: “A Study in Goal Formation and Live Events in Mobile Games” Mobile games have quickly evolved since they’ve arrived. The market is becoming more competitive and keeping players, as well as encouraging players to spend is become more difficult. Puzzle and Dragons Subreddit moderator Johnny Liu (/u/ChoppedChef33) talks about how […]

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