This month’s Boston Post Mortem is Tuesday, April 7th at Moksa in Cambridge and will begin at 7pm.
Our presentation this month will be by Susan Gold from Northeastern and the Global Game Jam, who will be giving a talk entitled:
“The Gooey Goodness of Jam: Global Game Jam 2009-2015 and Beyond”
Presented by Susan Gold, Professor of the Practice at Northeastern University, Founder of the Global Game Jam.
The Global Game Jam has continued to grow over the past seven years as it tries to remain true to its vision of collaboration, experimentation and innovation in games. The game jam is unique as it focuses on building community, bringing people together and growing the community. Over the years GGJ has fostered remarkable talent, thousands of games and serves as a testament to the challenge, and the hard work and collaboration necessary to make games. Susan Gold, founder of the Global Game Jam will talk about the Global Game Jam past and present and how it continues to evolve and hopes to challenge game development for years to come. We’ll do a quick recap of 2015 GGJ games made in the Boston area.
About the speaker:
Susan Gold joined the faculty of Northeastern University in September 2013 as Professor of the Practice and Associate Director of the Game Design Program. Prof. Gold’s personal focus is on collaboration especially in video games both in play and development. This exploration in collaboration resulted in the creation of the annual Global Game Jam (GGJ) (http://globalgamejam.org), a design experience in creativity and innovation in game development. Susan’s frequent conference talks and consistent outreach efforts has extended GGJ to over 78 countries, effectively changing the course of game development and game education around the world. Susan served as chairperson of the International Game Developers Association (IGDA) Education SIG from 2006-2010, but continues to develop tools & resources for educator professional development and hopes to bring the lessons of game education to emerging game development communities.
Susan has orchestrated numerous game education conferences including the Education Summit at GDC from 2006-2010 and the Federal Games Working Group Summit at Games for Change in 2012 and many international conferences around the world. From 2009-2014 Susan consulted with the Office of Science & Technology Policy at the White House with projects like Apps for Healthy Kids, STEM Education Initiative and the Federal Working Group in Games. Professor Gold is an artist, teacher, and activist with a specialization in digital art, new media and videogames. Her experience is widely sought and she sits on numerous advisory boards throughout education and Indie game development in South America. Susan got her start and organizational skills as a community activist in Chicago. Her artwork and writing has been featured in numerous galleries, museums and publications.
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