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Our presentation this month will be presented by Boston Post Mortem board member Renzo G. Heredia:

“Field Recording: How To Record Your Own Sound Design”
Sound design acts as the art of using audio and sound feedback to tell a story and give an emotion to your player. How do you find these sounds, and how can you record them on your own to make them as unique to your game as possible? Renzo will present at Boston Post Mortem to encourage you to field record your own sounds, something he does every day with his sound effects. Instead of relying on free sound libraries where effects can tend to sound the same or not be 100% satisfying, Renzo will show you how you can record sounds and even edit them on your own to make the sounds that you want for your game. 

About the Presenter:

Renzo G. Heredia has been active in the game industry ever since attending his first Global Game Jam in January 2012. Since then, he’s provided music, sound effects, voiceover, and audio QA for 15+ games, including Harmonix’s Rock Band 4 and SingSpace. He has graduated from Berklee College of Music and MassDiGI’s SIP 2014 program, edited Video Game Music Online’s podcast, interviewed and recruited prospective students for his alma mater, and currently freelances in composition and sound design. 

Logistics:

Thursday, April 20th
7:00pm @ Intrepid Pursuits
American Twine Building
222 Third Street, #4000
Cambridge, MA
There are two entrances to the American Twine Building- one is closer to second street around the side of the building, this is the entrance you want! Take elevators up to the 4th floor and that entire floor is Intrepid. After 6pm security will ask you to sign in but no ID is required.

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The Wild West of Data-Driven Design

by Renzo Heredia on February 15, 2017

in Uncategorized

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Our presentation this month will be presented by Boston Post Mortem board member Alex Engel:

“The Wild West of Data-Driven Design”
Data-driven design is all about using data to evaluate your design decisions. But how does it work, and how do you reconcile traditional design with data? Join Alex Engel as he uses practical examples of Data-Driven Design to explore how data doesn’t just explain what’s happening – it’s also a valuable tool that every designer can take advantage of. Learn how you can implement cheap and effective data tracking tools in your game, and come prepared with questions about the role of data in game design.

About the Presenter:

Alex Engel has been part of the Boston game dev scene for over a decade, working on games like Lord of the Rings Online, Dungeons and Dragons Online, Game of Thrones Ascent, and Star Trek Timelines. As Product Manager for Disruptor Beam, he helps guide the development of award-winning Star Trek Timelines, blending data and player insights with an experimental methodology. He is also a board member for Boston Post Mortem, Boston’s local IGDA chapter, and a regular speaker at events like PAX East, FIG Talks, and the Game Developers Conference.

 

Logistics:

Wednesday, February 22nd
7:00pm @ Intrepid Pursuits
American Twine Building
222 Third Street, #4000
Cambridge, MA
There are two entrances to the American Twine Building- one is closer to second street around the side of the building, this is the entrance you want! Take elevators up to the 4th floor and that entire floor is Intrepid. After 6pm security will ask you to sign in but no ID is required.

BPM Newsletter:

Sign up for our newsletter to learn about upcoming events – SIGN UP HERE

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January Meeting and Boston Post Mortem 2017 Annual Survey

January 10, 2017

Happy New Year, everyone! We hope 2017 is off to a great start for all of you. To kick things off, we’re starting a new annual tradition of asking our members to take a quick survey, that will help us better understand what you’d like to see from your Boston IGDA chapter in the new year. […]

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November Meeting – A Study in Goal Formation and Live Events in Mobile Games

November 21, 2016

Our presentation this month is: “A Study in Goal Formation and Live Events in Mobile Games” Mobile games have quickly evolved since they’ve arrived. The market is becoming more competitive and keeping players, as well as encouraging players to spend is become more difficult. Puzzle and Dragons Subreddit moderator Johnny Liu (/u/ChoppedChef33) talks about how […]

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Pedaling With A Pegasus: VirZOOM & The Challenges Of VR Locomotion

September 12, 2016

  Hey everyone. This month’s Boston Post Mortem will actually take place in a new location!! We will meet on Wednesday, September 21st, from 7pm to 10pm at Warehouse Bar & Grille (located at 40 Broad St., Boston MA, 02109). Warehouse will be our new current location for Boston Post Mortem, not Monroe Restaurant, as […]

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August Meeting – Game Dev Community BBQ Potluck!

August 5, 2016

This month’s Boston Post Mortem will take place in a Boston game dev community BBQ! We are thrilled to work alongside Women in Games Boston and Boston Playcrafting in organizing another BBQ event for local game developers. The BBQ will be held on Sunday, August 28th from 12pm to 5pm at Rogers Street Park, located […]

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July Meeting – “Through the Portal and Back: Designing VR Experiences for Public Spaces”

July 2, 2016

(Recording of the presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Tuesday, July 12th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. Our presentation this month is: “Through the Portal and Back: Designing VR Experiences for Public Spaces”. Mike Mandel, Jeff Hesser, and Dare Matheson form a group named Secret Portal […]

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June Meeting – “Get Schooled: Deciding if a Games Education is Right for You”

June 1, 2016

(Recording of the presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Wednesday, June 8th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. Our presentation this month is, “Get Schooled: Deciding if a Games Education is Right for You”. This panel tackles the big question: How can I make games for a living? […]

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April Meeting – Pre-PAX Made in MA Party!

April 8, 2016

This month’s Boston Post Mortem is Thursday, April 21st at the Microsoft NERD Center in Cambridge and will begin at 5:30pm and run until 9:00pm. Mass DiGI Presents: “The 2016 Pre-PAX East Made in MA Party!” MassDiGI would like to welcome all to the annual Pre-PAX East Made in MA Party! Join friends from across the street or across the world […]

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March Meeting – “Getting the Most Out of GDC”

March 5, 2016

(Recording of the presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Wednesday, March 9th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. IGDA Boston Presents: “Getting the Most out of the Game Developers Conference!” Just one more week until most of the Boston Post Mortem board heads to San Francisco for […]

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