We received this note from GAMBIT this morning about their new podcast:
Today is the official release of the Singapore-MIT GAMBIT Game Lab Research Video Podcast Series. http://gambit.mit.edu/ Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Our monthly Research Video Podcast Series serves to showcase our unique mission here at GAMBIT to not only the games industry but to those who still remain unclear as to the nature of video game studies. This Research Video Podcast Series helps make this process transparent. We hope you enjoy it. Best Generoso Fierro
If you haven’t voted in the IGDA Board elections, please go do so! The election ends this weekend, and we have heard that we are still only half-way to a quorum. Your individual vote definitely matters in this election!
In the last few days, the IGDA has done three webcasts with the various candidates – if doing the research while reading was more than you had time for, you can instead listen to the webcasts:
1st Meet the Board Candidates Webinar
2nd Meet the Board Candidates Webinar
3rd Meet the Board Candidates Webinar
Additionally, here are the links to the candidate statements on the IGDA website and the 23 profiles on the IGDA Board of Directors candidates Post Mortem Coordinator Scott Macmillan put together.
So, go vote! Thanks!
A couple quick items about the IGDA Board of Directors elections:
If you’re a member of the IGDA, it’s very important that you take part in this vote. The only way we can make the IGDA more useful to all of us is by participating – and even if you can’t volunteer any time to the organization in general, most of us should at least be able to find an hour, research the candidates a little, and vote in these elections.
Thanks!
| February 26, 2010 4:00 pm | to | February 28, 2010 10:00 pm |
What: Complete Game Completion Marathon for Haiti
Where: GAMBIT LABS
When: Feb. 26th-28th
February 26-28th, GAMBIT will be hosting the 2010 Complete Game-Completion Marathon to raise money for relief efforts in Haiti. Teams of players will gather at our MIT lab to attempt to complete a game in one sitting. Participants will independently seek sponsorship on a dollar/hour basis with all proceeds going directly to relief efforts in Haiti through Partners in Health, and with support from the MIT Public Service Center. The labs will be open 24 hours a day through the weekend to accommodate the teams, with snacks and refreshments available for the players.
| February 9, 2010 |
| 7:00 pm | to | 10:00 pm |
This month’s Boston Post Mortem will be on Tuesday, February 9th at 7pm at the Skellig in Waltham. We’re having a multi-part presentation featuring presenters from our three Massachusetts Global Game Jam sites, where just last weekend many teams built a ton of games in 48 hours. We will also have a brief talk from Yilmaz Kiymaz and Alex Schwartz about their experience making the iPhone game Super Ramen BROTHers in just 24 hours!
If I were prone to alliteration, I would be tempted to call this one FAST FEBRUARY. But that would be really stupid. So I won’t.
Logistics:
Tuesday, February 9th
7pm @ The Skellig, Waltham
Hope to see you there!
Post Mortem coordinator Scott Macmillan points out some recent highlights for the Boston-area indie game scene. A full third of the finalists for the Indie Game Challenge are from the area, Dejobaan’s AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity was named ModDB’s indie game of the year, and we just wrapped up the 2010 Global Game Jam, with three sites in Massachusetts participating!
Check it out on the Macguffin Games blog.
I met with the Federal Communications Commission on January 14th, 2010 to discuss issues around net neutrality and game development. I was not alone: also present at the meeting were local game devs Matthew Bellows, Kent Quirk, Dan Scherlis, Jon Radoff, and Chris Dyl. The FCC published our meeting minutes as well as some extra comments we provided, which you can find here (PDF). There’s a post about it on GamePolitics.com, which does a pretty good job of briefly summarizing our meeting — although the original document only takes a few minutes to read, so I recommend you do that if you’re really interested in this issue.
As I stated on the record at the meeting with the FCC, I was there representing the Boston Chapter of the IGDA. I was not representing the IGDA as a whole, although some people on the IGDA Board and staff knew that I would be there, and I will be discussing these issues with them. I didn’t say very much: I was mostly there to listen and to pass things along to the IGDA.
-Darius
| January 26, 2010 |
| 7:00 pm | to | 9:30 pm |
On Tuesday, January 26th,
NEDAG (New England Digital Artists Group) is holding it’s kick-off meeting for 2010.
Yilmaz Kiymaz, game developer/technical artist will do two back-to-back sessions: the first on Unity’s art workflow, and the second covering Cinema 4D -
modelling/texturing/animation - and how each are best used in art production for iPhone games.
Details:
Tuesday, January 26th @ Mt. Ida College in Newton
7pm – 7:30pm Registration and Networking
7:30 – 8:30pm Unity Art Workflow
8:30 – 9:30pm Cinema 4D
| January 13, 2010 |
| 7:00 pm | to | 10:00 pm |
For the January edition of the Boston Post Mortem, Jeff Goodsill of Tencent Boston will be giving a business-oriented talk called "Planning for Success in the Chinese Game Market." Here’s a brief description:
The Chinese online game market is the largest single online market in the world yet over 70% of the games that make it to market fail financially. This presentation will discuss the Chinese market and help you form strategies to improve your odds of being successful.
Logistics:
Wednesday, January 13th
7pm @ The Skellig, Waltham
Hope to see you there!
Dejobaan Games’ own AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard For Gravity was just chosen as a finalist in the Independent Game Festival’s Excellence in Design category. Congratulations to Ichiro and the Dejobaan crew, and best of luck in the finals!