Our good friends at B.U.G. (Boston Unity Group) mentioned that they are holding their next event this month, so we wanted to pass the message along to you all. Here’s what Elliot Mitchell has to say about their next meeting:


DATE:       Tuesday, April 22
TIME:       7:00 – 9:00 PM
ROOM:      32-141  Building 32, the Stata Center

Hey Boston Unity Group!

After a crazy few months with GDC and PAX East we’re proud to invite you to join Jenna Hoffstein and Creath Carter as they present PlayMaker as a platform for non-programmers and other designer-types to create interactive games with or without coding. They will cover :

- A short history of software development tools that utilize schematic-based visual scripting and finite state machines.
- Why choose Playmaker over other visual scripting toolkits?
- What are the different ways Playmaker can be used? (ie both in teams with and without programmers)
- What are some of the drawbacks / frustrations to using Playmaker.
- Present projects to showcase the variety of applications PlayMaker can be used for.

Afterwards, we will be heading to Cambridge Brew Company for some beers, cider and extended networking.


Jenna is a Boston-based game designer with a mission to make meaningful and personality-filled games.  In the summer of 2013 Jenna founded her own studio, Little Worlds Interactive, to make the best possible educational games; games full of fun, adventure, and high-quality educational content.   Jenna has experience designing and developing across a number of platforms, and has worked at larger studios including Turbine and Stomp Games, as well as with indie studios like Giant Spacekat and Lantana Games.

Creath Carter is an artist and designer for the interactive medium, with over 10 years of experience in the game industry.  He currently heads up art and development for the educational software company PBn’Games Inc. while balancing his art contracting business along with his own his own independent projects.  His varied interests include game development as an artform, astrophysics, research in robotics and biology, literature, virtual and augmented reality, simulation as an artform, and software development for education.  His primary development tools are 3dsMax, Zbrush, Photoshop, Unity and PlayMaker, and he is currently writing the PlayMaker handbook.

PLEASE RSVP on Meetup.com



This month’s Post Mortem meeting will be the Made in MA party at Microsoft NERD this Thursday 4/10.  The party will be a chance for local devs to show off and hobnob with the out-of-towners that have come in for PAX.

MassTLC would like to welcome all game developers and exhibitors for PAX East to our 5th annual party to celebrate the local Massachusetts gaming industry and all it has to offer. Join us to see firsthand how Massachusetts has become a leading gaming hub and the amazing community of game developers, gamers, investors, students and enthusiasts that have made it such a success. This networking event will take place on April 10, the night before PAX East starts, and we are expecting a packed house with more than 1500 guests!

Registration Required!
The party has a listed price of $10 to cover food costs. You can register here.  Hope to see you there! (There is NO discount code this year.)
Thursday, April 10th
7pm @ Microsoft’s Northeastern Research and Development Center (NERD), Cambridge
Directions: http://microsoftcambridge.com/About/Directions/tabid/89/Default.aspx

Exhibitor Tables, Students, and Volunteer Opportunities!
Exhibitor tables are available on a first come, first served basis. Please contact Kristen@masstlc.org for more information. Students are invited to join and there will be a student gaming section as well.
There are also opportunities for folks to volunteer and help put on the event. If that is something you are interested in, please contact RNicoll@masstlc.org

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