BPM_HelenMcWilliams3
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DESCRIPTION
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Given her non-traditional background and the variety of roles/disciplines in which she has worked, Helen McWilliams has had to get creative over the years in order to pursue her professional passions. Helen will be chatting about strategies that folks from non-gaming/untraditional backgrounds can utilize to advance their careers. She will also touch on how studios of any size can use related strategies to find new talent and ideally increase diversity in their workplaces. Mostly, Helen just wants to hear your questions about anything Harmonix-related, and is therefore hoping for a lengthy Q&A. She will do her best to remember things even though she can’t remember where she hid the trail mix with the mini peanut butter cups in it and that was, like, twelve days ago.
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ABOUT THE SPEAKER
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As VP of Creative at Harmonix, Helen McWilliams is responsible for ensuring the creative excellence of all company products. Helen started at Harmonix as a QA Tester in 2004, and has since held a variety of positions at the studio, including writer, producer, designer, and creative lead. She has worked on over 25 shipped titles, including the upcoming FUSER, and numerous games in the Rock Band, Guitar Hero, and Dance Central franchises. Outside of Harmonix, Helen plays guitar and intends to return to the very excellent local punk/hardcore scene once fun is a thing we can do again.
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DEMO SIGNUPS
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Want to show off a project you or your team have been working on? Apply here to demo it for the group! https://forms.gle/JeFvKD2pJC4r6a3F6 

Logistics:

Wednesday, November 11th

7:00 pm-9:30 pm
ONLINE via Zoom

Just follow this Zoom Link!
https://zoom.us/j/91031083054?pwd=QlBhbjJIUlM5WmlETmFtOE5qT1Z5dz09

 

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Revisiting the Culture of Critique

by PJ Cignarella on May 19, 2020

in Uncategorized

BPM3

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DESCRIPTION
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In this adaptation of his classic talk, Jeff Hesser will revisit the challenges that arise when game professionals give each other feedback across disciplinary lines. How can artists effectively give and receive feedback with designers, engineers, producers, musicians and QA testers in ways that maximize value and minimize miscommunication and friction? Through the analysis of multiple real-world examples, specific strategies will be described that can improve the effectiveness of interdisciplinary communication. When people are given tools to share ideas, feelings and concerns about each other’s work in helpful and effective ways, the resulting increase in communication can build relationships, strengthen team cohesion and improve overall morale. As teams get smaller and more agile, the need to improve conversations across disciplinary lines increases.

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ABOUT THE SPEAKER
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Jeff Hesser is a senior artist at Harmonix and a sculptor with expertise in both traditional and digital techniques. At Harmonix, Jeff is the current Art Lead on Rock Band 4. He recently completed work as the UI artist on SingSpace and was the Lead Environment Artist on Disney Fantasia: Music Evolved. He has 15 years of teaching experience at the college level and received the Frazier Award for Excellence in Teaching at the Rhode Island School of Design in 2006. Jeff is a cofounder of Secret Portal, a collective of artists, designers, musicians and engineers dedicated to exploring the use of VR in public spaces. Jeff’s sculpture was recently featured in a solo exhibition at the Pennsylvania College of Art and Design and has been included in exhibitions at the Dahesh Museum, the National Sculpture Society and the Parrish Art Museum. Jeff studied literature and philosophy at the University of Chicago before attending art school at the Pennsylvania Academy of the Fine Arts, the New York Academy of Art and the University at Buffalo.

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DEMO SIGNUPS
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Want to show off a project you or your team have been working on? Apply here to demo it for the group!
https://forms.gle/PqJt8x5QmTduHVFN7

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HOW TO JOIN
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Just follow this Zoom Link!
https://zoom.us/j/93771832188?pwd=a3gyZzdEbDE5MEJEYW9memVMazEzUT09

Meeting ID: 937 7183 2188
Password: 562790
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Meeting ID: 937 7183 2188
Password: 562790
Find your local number: https://zoom.us/u/aehj5WCMxQ

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UX Practices For Mobile Games

March 23, 2020

ANNOUNCEMENT: BPM is committed to the health and safety of its attendees. Due to concerns about the spread of COVID-19, the March Meetup will be hosted online over Zoom. Here’s how you can join: 1. First, Sign up for Zoom right here https://zoom.us/signup, then download the desktop app, mobile app, or the online browser add-on. […]

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The ‘Kine’ Postmortem

January 27, 2020

Join us on Tuesday, Feb. 18th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: ~~~~~~~~~~~ DESCRIPTION ~~~~~~~~~~~ In this example-heavy talk, Gwen Frey will discuss her journey of taking her recent indie release, Kine, from an after-work passion project […]

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January Meeting: Behind the Assets – Shader Tricks and Optimizations

January 4, 2020

                  Join us on Tuesday, Jan. 14th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: DESCRIPTION: Ever wondered what it takes to make a Unity asset? How about how […]

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November Meeting: UX Practices for Mobile Games

November 14, 2019

          Join us on Tuesday, Nov. 19th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: DESCRIPTION: Ever wondered how to build a menu so players don’t get lost? Confused about how to make […]

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Boston Local Spotlight: An Interview with Gwen Frey

October 18, 2019
Thumbnail image for Boston Local Spotlight: An Interview with Gwen Frey

Gwen Frey is the Boston-local founder of indie studio Chump Squad and co-founder of The Molasses Flood. Her work as a technical artist includes credits on Bioshock Infinite, Marvel Heroes Online, and the recently-released Kine. ________________________________________________________ You’ve had a pretty storied history as a technical animator in a variety of different environments. How has your […]

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October Meeting: Light Up Your World

October 8, 2019

  Join us on Wednesday, Oct. 16th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Talk Summary: Have you ever wondered how to make games that both look and run great? Riley will be going over lessons learned working […]

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Sept. Meeting: Work/Game Balance

September 11, 2019

                          Join us on Tuesday, Sept 24th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Talk Summary Petricore was founded in 2015 by a group of recent […]

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July Meeting: Improving the Culture of Critique: Communicating Across Disciplines

July 30, 2019

                  Join us on Tuesday, July 30th at 7 pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Talk Summary This talk will dive into the challenges that arise when game professionals give each other feedback […]

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