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(Recording of the presentation can also be found on our YouTube channel)

This month’s Boston Post Mortem is Tuesday, July 12th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm.

Our presentation this month is:
“Through the Portal and Back: Designing VR Experiences for Public Spaces”.

Mike Mandel, Jeff Hesser, and Dare Matheson form a group named Secret Portal and will share their discoveries in working with room-scale VR in a museum setting. VR experiences designed for public spaces, such as museums or art galleries, present exciting new outlets for artists and creators. With room-scale VR more widely accessible, developers can further blur the line between physical and virtual environments by designing both spaces together.
In this talk, lessons learned from presenting Across the Divide and Between Lands at the Museum of Fine Arts in Boston will be shared. Both of these installations encouraged participants to communicate between virtual and physical realities. The challenges of creating an experience that is engaging for both active participants and members of the audience will be discussed.

Our presentation is as follows:

Jeff Hesser, Artist at Harmonix
Dare Matheson, Lead Artist
at Harmonix
Michael Mandel, Software Engineer
at Harmonix

About the presentation:

Presentors:
Jeff Hesser is a co-founder of Secret Portal and an artist at Harmonix. He has also taught at schools that include the Rhode Island School of Design and the New York Academy of Art.

Dare Matheson is a visual artist with over 15 years experience in interactive media and game development. He has a background in experimental animation, and his independent film The Bible won top prize in the 1996 international Black Maria film festival.

Michael Mandel is a game programmer and designer in the Boston area with over 12 years of experience at places like EA, Apple, and Harmonix. He specializes in rapid prototyping and emerging technologies, most recently serving as code lead on the trippy music visualizer, Harmonix Music VR.   He’s also the co-founder of Secret Portal, a collective of tinkerers who are exploring social room-scale virtual reality for public spaces.

 

 

Logistics:

Tuesday, July 12th
7:00pm @ Monroe
Directions: http://www.bostonpostmortem.org/directions

BPM Calendar:

Click the following link to see the calendar of upcoming BPM events and automatically add them to your calendar. If you have an event that you would like added, please email board (at) bostonpostmortem (dot) org. Thanks!

BPM Newsletter:

Sign up for our newsletter to learn about upcoming events – SIGN UP HERE

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June 2016 Image_resized_50percent

(Recording of the presentation can also be found on our YouTube channel)

This month’s Boston Post Mortem is Wednesday, June 8th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm.

Our presentation this month is, “Get Schooled: Deciding if a Games Education is Right for You”.

This panel tackles the big question: How can I make games for a living? Countless programs are popping up, promising the perfect training needed to create games. It’s as simple as attend class, receive diploma, get job, right? Not exactly. Come to our panel and learn what it really takes to become a game developer and how the world of games education can help or hinder your progress.

Our panel is as follows:

Todd Demelle, Art Director at Turbine
Ralph Sutter, Instructor/Lecturer IMGD at Worcester Polytechnic Institute
Emma Clarkson, Producer/Designer
at Outact Inc.
Eric Hunn, Department Chair of Game Art 
at Mount Ida College
Cheyenne Morrin, Associate Content Designer 
at Turbine
Owen Leach, Program Coordinator of Game Art at Mount Ida College (Moderator)

About the panel:

Panelists:
Todd DeMelle is the Art Director for The Lord of the Rings Online at WB Turbine. He started his game development career at Turbine in 2003 as an art intern after a stint as a freelance digital illustrator. With his foot in the door, he made it a point to take on opportunities whenever they arose. Over the course of time, he found himself working in a variety of different roles with increasing responsibilities eventually leading to his current role as AD on the LOTRO team.

Ralph Sutter is a 3D character artist and animator from the greater Boston area originally from the Netherlands. After graduating from the New England Institute of Art’s Media Arts and Animation program in 2010, Ralph has worked in the game industry, as a medical animator and a 3D freelance artist/generalist. Since 2012 he is also an instructor at WPI where he teaches several 3D art and animation courses as part of their Interactive Media and Game Development program.

Emma Clarkson is the producer for Outact Inc, a team of veteran developers with AAA backgrounds working on a mobile strategy title, and is also Lead Content Designer for the team. She got her start in the game industry in marketing and community management before transitioning to production and design as part of building Outact Inc. as a startup company. Outside of professional endeavors she volunteers time as a co-organizer for Women in Games Boston and has helped produce community events like the Boston Festival of Indie Games. You can follow Emma on Twitter at @emdroid.

Eric Hunn, earning his BFA from the Rochester Institute of Technology in 2006, has had the great fortune of working on some awesome projects. These include work for places like Disruptor Beam, 38 Studios, Tom Snyder Productions, Marvel (via aniboom.com), CIDC, and KoolConnect Technologies. Currently, he serve as the department chair for Game Art & Animation at Mount Ida College, where he helps the next generation of budding artists create some fantastic projects of their own.

Cheyenne Morrin is a game designer, visual and literary artist, and anthropologist. Her goal is to leverage aesthetics and systems of game mechanics into fun, meaningful play experiences. A graduate from Brown University’s Modern Culture and Media Program, she currently serves as Associate Content Designer at Turbine.

Moderator:
Owen Leach, part independent game developer, part serious games scholar, has spent the last seven years exploring what games can truly be used for. Working in the industry and founding his own game studio (Bomb Shelter Games) in 2009, he has shipped multiple titles for both PC and mobile devices. In the realm of serious games Owen is exploring the role of collaboration and its effects on experiential learning as it pertains to educational games. He has worked with non-profits as well as educational institutions to ship titles that both advocate and educate. He currently resides at Mount Ida College in Newton MA, as Assistant Professor and Program Coordinator for the Game Art department. You can follow Owen on Twitter at @Bomb_Shelter

 

Logistics:

Wednesday, June 8th
7:00pm @ Monroe
Directions: http://www.bostonpostmortem.org/directions

BPM Calendar:

Click the following link to see the calendar of upcoming BPM events and automatically add them to your calendar. If you have an event that you would like added, please email board (at) bostonpostmortem (dot) org. Thanks!

BPM Newsletter:

Sign up for our newsletter to learn about upcoming events – SIGN UP HERE

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April Meeting – Pre-PAX Made in MA Party!

April 8, 2016

This month’s Boston Post Mortem is Thursday, April 21st at the Microsoft NERD Center in Cambridge and will begin at 5:30pm and run until 9:00pm. Mass DiGI Presents: “The 2016 Pre-PAX East Made in MA Party!” MassDiGI would like to welcome all to the annual Pre-PAX East Made in MA Party! Join friends from across the street or across the world […]

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March Meeting – “Getting the Most Out of GDC”

March 5, 2016

(Recording of the presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Wednesday, March 9th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. IGDA Boston Presents: “Getting the Most out of the Game Developers Conference!” Just one more week until most of the Boston Post Mortem board heads to San Francisco for […]

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February Meeting – “People, Process and Product: a Panel Discussion on Game Production”

February 10, 2016

  (Recording of the presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Tuesday, February 16th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. Our presentation this month is, “People, Process, and Product: a Panel Discussion on Game Production”. Game development is a complex endeavour that at its core will always be about […]

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January Meeting – Forest Handford on “Emotion Enabling Games”

January 15, 2016

This month’s Boston Post Mortem is Wednesday, January 20th at Naga in Cambridge and will begin at 7:00pm. Our speaker this month is Forest Handford, who will be giving a talk about: ‘Emotion Enabling Games’: Games can evoke a strong emotional response in people, but what if games could have an emotional response to people?  There are techniques today that allow video […]

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December Meeting – Scott Crabtree: Workshop on “The Science of Being Happy and Productive at Work” – Early Start 6:00PM

December 8, 2015

This month’s Boston Post Mortem is Thursday, December 17th at Naga in Cambridge and will begin at 6:00pm; talk begins at 7:00pm. We are excited to welcome back Scott Crabtree of Happy Brain Science, who will be giving a talk about: ‘The Science of Being Happy and Productive at Work’. When Scott joined us previously his talk was a hit, and we are excited to welcome him back! […]

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November Meeting – Panel on “Breaking Into Game Development: From Concept to Completion”

November 11, 2015

(Recording of this presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Tuesday, November 17th at Naga in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. Our presentation this month is, “Breaking Into Game Development: From Concept to Completion”. Game development is not only a beloved pastime, but a global, multi-billion dollar industry that heavily relies […]

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October Meeting – Steve Meretzky on “Rock, Paper, Darwin” – Early Start 5:30PM

October 8, 2015

(Recording of this presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Thursday, October 15th at Moksa in Cambridge and will begin at 5:30pm; talk begins at 6:30pm. Our presentation this month will be by Steve Meretzky of GSN Games, who will be giving a talk about: ‘Rock, Paper, Darwin‘ The game industry has a habit of devouring its inhabitants, […]

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September – No BPM Meetup – Unite ’15 Boston Unity Group/Game Dev Community Kick-off Mixer

September 16, 2015

This month there is no normal Boston Post Mortem meeting. We will return to our normally scheduled meetings beginning next month (October)! For September, we are a community sponsor of the Boston Unity Group‘s Unite ’15 Kick-off Mixer! FREE WITH EVENTBRITE RSVP (Act FAST, there are limited tickets and they will sell out quickly) Unity is holding […]

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