Our good friends at B.U.G. (Boston Unity Group) mentioned that they are holding their next event this month, so we wanted to pass the message along to you all. Here’s what Elliot Mitchell has to say about their next meeting:

APRIL 2014 BUG – PLAYMAKER: MAKING GAMES WITH OR WITHOUT CODING IN UNITY

DATE:       Tuesday, April 22
TIME:       7:00 – 9:00 PM
ROOM:      32-141  Building 32, the Stata Center

Hey Boston Unity Group!

After a crazy few months with GDC and PAX East we’re proud to invite you to join Jenna Hoffstein and Creath Carter as they present PlayMaker as a platform for non-programmers and other designer-types to create interactive games with or without coding. They will cover :

- A short history of software development tools that utilize schematic-based visual scripting and finite state machines.
- Why choose Playmaker over other visual scripting toolkits?
- What are the different ways Playmaker can be used? (ie both in teams with and without programmers)
- What are some of the drawbacks / frustrations to using Playmaker.
- Present projects to showcase the variety of applications PlayMaker can be used for.

Afterwards, we will be heading to Cambridge Brew Company for some beers, cider and extended networking.

ABOUT THE SPEAKERS:

Jenna is a Boston-based game designer with a mission to make meaningful and personality-filled games.  In the summer of 2013 Jenna founded her own studio, Little Worlds Interactive, to make the best possible educational games; games full of fun, adventure, and high-quality educational content.   Jenna has experience designing and developing across a number of platforms, and has worked at larger studios including Turbine and Stomp Games, as well as with indie studios like Giant Spacekat and Lantana Games.

Creath Carter is an artist and designer for the interactive medium, with over 10 years of experience in the game industry.  He currently heads up art and development for the educational software company PBn’Games Inc. while balancing his art contracting business along with his own his own independent projects.  His varied interests include game development as an artform, astrophysics, research in robotics and biology, literature, virtual and augmented reality, simulation as an artform, and software development for education.  His primary development tools are 3dsMax, Zbrush, Photoshop, Unity and PlayMaker, and he is currently writing the PlayMaker handbook.

PLEASE RSVP on Meetup.com

 

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This month’s Post Mortem meeting will be the Made in MA party at Microsoft NERD this Thursday 4/10.  The party will be a chance for local devs to show off and hobnob with the out-of-towners that have come in for PAX.

Description:
MassTLC would like to welcome all game developers and exhibitors for PAX East to our 5th annual party to celebrate the local Massachusetts gaming industry and all it has to offer. Join us to see firsthand how Massachusetts has become a leading gaming hub and the amazing community of game developers, gamers, investors, students and enthusiasts that have made it such a success. This networking event will take place on April 10, the night before PAX East starts, and we are expecting a packed house with more than 1500 guests!

Registration Required!
The party has a listed price of $10 to cover food costs. You can register here.  Hope to see you there! (There is NO discount code this year.)
Logistics:
Thursday, April 10th
7pm @ Microsoft’s Northeastern Research and Development Center (NERD), Cambridge
Directions: http://microsoftcambridge.com/About/Directions/tabid/89/Default.aspx

Exhibitor Tables, Students, and Volunteer Opportunities!
Exhibitor tables are available on a first come, first served basis. Please contact Kristen@masstlc.org for more information. Students are invited to join and there will be a student gaming section as well.
There are also opportunities for folks to volunteer and help put on the event. If that is something you are interested in, please contact RNicoll@masstlc.org

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March Meeting – Harmonix – Fantasia

March 3, 2014

This month’s Boston Post Mortem is Wednesday, March 12th at 7pm at The Skellig in Waltham. Our presentation this month will be by Matt Boch and Jonathan Mintz, who will be giving a talk entitled: “Reimagining Fantasia: An Interactive Adventure in Color, Sound and Motion” Later this year, Disney Interactive and Harmonix will release an interactive reimagining of Fantasia, Walt Disney’s animated […]

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February Meeting – Chad Moore – UX Applied to Technical Art

January 29, 2014

This month’s Boston Post Mortem is Tuesday, February 11th at 7pm at The Skellig in Waltham. Our presentation this month will be by Chad Moore, who will be giving a talk entitled: “UX Applied to Technical Art” This talk is designed to demonstrate how the principles of User Experience Design (UX) were applied to several tools developed by the Tech Art team […]

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Upcoming Events: MassDigi Game Challenge and Games for Change Awards

January 29, 2014

The MassDigi Game Challenge and Games for Change Awards are two upcoming events that you might want to check out! MassDigi Game Challenge: The MassDiGI Game Challenge is a one-of-a-kind competition and event that helps aspiring game developers launch new games. The MassDiGI Game Challenge will be held on March 7-8, 2014 at theMicrosoft NERD Center in Cambridge, […]

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January Meeting – Ben Taylor – Development Darwinism: Win Big at Game Jams

January 2, 2014

January Boston Post Mortem - NEW LOCATION! Logistics: Date: Wed, Jan 15th at 7:00pm Place: The Middle East in Central Sq (472-480 Massachusetts Ave, Cambridge).  <- NEW PLACE!! Presentation: Our presentation this month will be by Ben Taylor of Weaver Labs, who will talk about how to succeed at game jams to help everyone preparing for the upcoming Global Game Jam! Development Darwinism – How […]

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December Meeting – Lulu Lamer – Spec Ops: The Line

December 3, 2013

This month’s Boston Post Mortem is Tuesday, December 10th at 7pm at The Skellig in Waltham. Our presentation this month will be by Lulu LaMer, who will be giving a talk entitled: “SpecOps: The Line and the mainstream’s disappearing middle.” This post-mortem of SpecOps The Line will focus on what was successful and not successful during the game’s development, and will also […]

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November Meeting – Eitan Glinert – Fire Hose Games

November 1, 2013

November Boston Post Mortem – NEW LOCATION! Logistics: Thu, Nov 14th at 7:00pm <- NEW DAY!! Tommy Doyle’s in Harvard (96 Winthrop St, Cambridge).  <- NEW PLACE!! **PLEASE NOTE THE NEW LOCATION ABOVE. Seriously.** Parking: Propark at the Charles Square Garage One Bennett Street Cambridge, MA 02138 (617) 864-0655 **$5 SPECIAL: When you park at this lot, […]

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October Meeting – Ichiro Lambe – Monster Loves You

October 16, 2013

This month’s Boston Post Mortem is Wednesday, October 23rd at 7pm at The Skellig in Waltham. Our presentation this month will be by Ichiro Lambe of Dejobaan Games, who will be giving a talk about Monster Loves You: Monster Loves You! — Lessons Learned in Creating a Successful Steam (and hopefully iOS and Android) Game in […]

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September Meeting – Kelly Wallick – Indie MEGABOOTH

September 16, 2013

This month’s Boston Post Mortem is Wednesday, September 25th at 7pm at The Skellig in Waltham. Our presentation this month will be by Kelly Wallick of Indie MEGABOOTH, who will be giving a talk about the conception of Indie MEGABOOTH, how it has grown, and what the future holds. Over a year ago, 16 indie studios […]

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