We are thrilled to work alongside your local game development community meetups on this year’s Summer Potluck!

Join us on Sunday, August 6th from 12pm to 4:30pm at Rogers Street Park, located next to The American Twine Building (222 Third St. Cambridge, MA 02141).

Continue those stimulating conversations from GameLoop or relax in the sun! Feel free to bring games and your best jokes to share – but the true sharing comes with the potluck!


There will be some catered food, but last year’s potluck was so awesome we thought we’d give you another chance to show your cooking skills. Bring whatever you’d like: a bottle of soda is as welcome as a pot pie.

Note: Please bring an ingredients list with you if you are bringing home-made food for the consideration of people with allergies and dietary restrictions.

Due to Cambridge rules, we are not permitted to serve or imbibe alcohol at the park. Please be respectful of city law!

We can’t wait to see you there!

*The American Twine parking lot as well as free street parking is available*


The event is FREE and we encourage folks from all local game studios, local communities (Boston Unity Group, Boston Indies, Boston VR, etc.) and all aspiring game developers to come relax and enjoy some grub with all of us.

Game Dev Community BBQ Potluck
Sunday, August 6th, 12-4:30pm
Rogers Street Park (next to The American Twine building)
222 Third St. Cambridge, MA 02141
Directions: Google Maps street view here

The potluck takes place the day after Boston GameLoop! Boston’s own user-generated conference on game development. It is open to professional game devs, hobbyists, students, critics, and journalists. We especially encourage groups typically underrepresented in game development to attend!

BPM Calendar:

Click the following link to see the calendar of upcoming BPM events and automatically add them to your calendar. If you have an event that you would like added, please email board (at) bostonpostmortem (dot) org. Thanks!

BPM Newsletter:

Sign up for our newsletter to learn about upcoming events – SIGN UP HERE

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Our presentation this month is by Steve Pardo, Audio Lead at Harmonix Music Systems and Christopher Wilson, Co-Founder + Sound Designer at SkewSound on Wednesday the 26th!

Rock Band™ VR – Audio Design Post Mortem

Rock Band VR (Harmonix Music Systems/Oculus, 2017) broke new ground for the franchise and music gaming in many ways. The game features a state-of-the-art guitar mechanic, built for VR, allowing for players to be fully immersed in performing on a virtual stage and empowered by their creative choices and paths to success. Steve Pardo (Audio Lead) will discuss how the new mechanic came to fruition, working with revolutionary audio technologies for VR, and what roles an audio designer can have in influencing a game’s core designs. He is joined by Chris Wilson (composer/sound designer at SkewSound), who will reveal the fascinating nuts and bolts of how the virtual guitar instrument was built and implemented.

Rock Band VR for the Oculus Rift will be available for audience members to play after the discussion!

About the Presenters:

steve_peaches_profile (1)

Steve Pardo is a professional game composer and audio designer currently residing in Boston, MA with his wife, Amy, and two kids. He is employed at the music video game studio Harmonix Music Systems as Lead Composer and Sound Designer, and is a Composer/Co-Founder of the bespoke game audio team SkewSound.

Steve has served as Audio Lead at Harmonix on titles including Rock Band VR for Oculus Rift, and Beat Sports for Apple TV, both titles where his music gameplay designs and prototypes heavily influenced the game’s core mechanics. His early audio design work is showcased in both the Rock Band and Dance Central franchises, and he has composed the original soundtrack for games such as Grim Dawn (Crate Entertainment), Gigantic (Motiga), Fantasia: Music Evolved (Harmonix/Disney), Chariot (Frima), The Magic Circle (Question), and Fated (Frima), among others.

He has given talks on game audio, composition, and music design at various educational institutions including the Berklee College of Music, NYU, and Northwestern University.

Steve is also an active and performing/recording saxophone player, and currently leads his own group, the Steve Pardo Trio. He also plays electric guitar with Opal Puckett, and was a member of Spirit Kid from 2010-2012.

Steve studied at the University of Miami, FL, where he received his Bachelor’s in Studio Music and Jazz (2006), and his Master’s in Studio Jazz Writing (2008).


Christopher Wilson is a Beverly, MA based composer, sound designer, and audio engineer dedicated to creating high quality and emotionally impactful content for the video game, television, and film industry. He is a cofounder of the audio outsource house SkewSound and his credits include the Rock Band franchise (Harmonix), Gigantic (Motiga), Grim Dawn (Crate Entertainment), and Chariot (Frima).  He has provided services for a diverse set of clients large and small, including Continuum Innovations and the Cambridge Symphony Orchestra.


Wednesday, July 26th
7:00pm @ Intrepid Pursuits
American Twine Building
222 Third Street, #4000
Cambridge, MA
There are two entrances to the American Twine Building- one is closer to second street around the side of the building, this is the entrance you want! Take elevators up to the 4th floor and that entire floor is Intrepid. After 6pm security will ask you to sign in but no ID is required.

BPM Newsletter:

Sign up for our newsletter to learn about upcoming events – SIGN UP HERE

See you Wednesday the 26th!

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Legal Issues in Gaming

June 11, 2017

Our presentation this month is by intellectual property attorney, Assaad Lyn: Legal Issues in Gaming: A creator has power and control over his/her project. The project can exist by itself, or it can be one part of a whole. What rights do you have as a creator? What do you own as a creator? What are you really […]

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Streaming and Sharing – Stuff Every Developer Should Know About Live Streaming

May 16, 2017

Our presentation this month is by Seth Sivak, CEO of Proletariat Inc. “Streaming and Sharing – Stuff Every Developer Should Know About Live Streaming” Live streaming and content creation has become a new battleground for developers in the fight for players and customers. This talk is focused on why viewers watch live streams and game video […]

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Field Recording: How To Record Your Own Sound Design

April 7, 2017

  Our presentation this month will be presented by Boston Post Mortem board member Renzo G. Heredia: “Field Recording: How To Record Your Own Sound Design” Sound design acts as the art of using audio and sound feedback to tell a story and give an emotion to your player. How do you find these sounds, and […]

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The Wild West of Data-Driven Design

February 15, 2017

Our presentation this month will be presented by Boston Post Mortem board member Alex Engel: “The Wild West of Data-Driven Design” Data-driven design is all about using data to evaluate your design decisions. But how does it work, and how do you reconcile traditional design with data? Join Alex Engel as he uses practical examples […]

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January Meeting and Boston Post Mortem 2017 Annual Survey

January 10, 2017

Happy New Year, everyone! We hope 2017 is off to a great start for all of you. To kick things off, we’re starting a new annual tradition of asking our members to take a quick survey, that will help us better understand what you’d like to see from your Boston IGDA chapter in the new year. […]

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November Meeting – A Study in Goal Formation and Live Events in Mobile Games

November 21, 2016

Our presentation this month is: “A Study in Goal Formation and Live Events in Mobile Games” Mobile games have quickly evolved since they’ve arrived. The market is becoming more competitive and keeping players, as well as encouraging players to spend is become more difficult. Puzzle and Dragons Subreddit moderator Johnny Liu (/u/ChoppedChef33) talks about how […]

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Pedaling With A Pegasus: VirZOOM & The Challenges Of VR Locomotion

September 12, 2016

  Hey everyone. This month’s Boston Post Mortem will actually take place in a new location!! We will meet on Wednesday, September 21st, from 7pm to 10pm at Warehouse Bar & Grille (located at 40 Broad St., Boston MA, 02109). Warehouse will be our new current location for Boston Post Mortem, not Monroe Restaurant, as […]

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August Meeting – Game Dev Community BBQ Potluck!

August 5, 2016

This month’s Boston Post Mortem will take place in a Boston game dev community BBQ! We are thrilled to work alongside Women in Games Boston and Boston Playcrafting in organizing another BBQ event for local game developers. The BBQ will be held on Sunday, August 28th from 12pm to 5pm at Rogers Street Park, located […]

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