towerOfGuns

This month’s Boston Post Mortem is Tuesday, October 14th at Moksa in Cambridge (18+) and will begin at 7pm.

Our presentation this month will be by Joe Mirabello, who will be giving a post-mortem of ‘Tower of Guns”

How to Cheat at Making Indie Games: Tower of Guns Post Mortem. Solo developer Joe Mirabello goes into some of the unique problems and strange solutions of making an Indie Game with little money, less manpower, and no reputation.

Bio:

Joe Mirabello started in the game industry as a production artist working on such games as Titan Quest, Titan Quest: Immortal Throne, and Kingdoms of Amalur. Along the way he picked up a lot of technical chops and has since worn many, many different hats. After the last studio he worked for, 38 Studios, met with a catastrophic demise, Joe decided that having a steady paycheck was not always as steady as it seems and that he might as well make his own games. Tower of Guns, his first solo endeavor, released in March of 2014 to mostly positive reviews.

Logistics:

Tuesday, October 14th
7pm @ Moksa (18+)
Directions: http://www.bostonpostmortem.org/directions

BPM Calendar:

Click the following link to see the calendar of upcoming BPM events and automatically add them to your calendar. If you have an event that you would like added, please email board (at) bostonpostmortem (dot) org. Thanks!

BPM Newsletter:

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BPMThis month’s Boston Post Mortem is Tuesday, September 16th at Moksa in Cambridge (18+) and will begin at 7pm.

Our presentation this month will be by Jenna Hoffstein, who will be giving a post-mortem of ‘The Counting Kingdom”

Jenna Hoffstein, founder of Little Worlds Interactive, gives a post-mortem on the launch of The Counting Kingdom. This talk will touch on some of the unique challenges and opportunities the company faced making an educational game for kids, and the lessons learned in the past year.

Bio:

Jenna is a Boston-based game designer and developer with a background in fine art and game studies. In the summer of 2013 Jenna founded Little Worlds Interactive to make educational games full of fun and adventure. She advocates for user-centered design and for diversity in gameplay experiences. Jenna has experience designing and developing across a number of platforms, and has worked at larger studios including Turbine and Stomp Games, as well as local indie studios.

Logistics:

Tuesday, September 16th
7pm @ Moksa (18+)
Directions: http://www.bostonpostmortem.org/directions

BPM Calendar:

Click the following link to see the calendar of upcoming BPM events and automatically add them to your calendar. If you have an event that you would like added, please email board (at) bostonpostmortem (dot) org. Thanks!

BPM Newsletter:

Sign up for our newsletter to learn about upcoming events - SIGN UP HERE

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August Meeting – Jack Dalrymple on The Art of Game Trailers

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This month’s Boston Post Mortem is Tuesday, August 12th at Moksa in Cambridge (18+) and will begin at 6pm.  Please note that this month the meet up is an hour earlier then usual, and that the presentation will begin at 7pm instead of 8pm.  Our presentation this month will be by Jack Dalrymple, who will be giving a talk on ‘The […]

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July Meeting – BPM Doubleheader, Featuring Tom Lin and Trevor Stricker

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June Meeting – Hannah Foell on Improv Comedy and Game Production

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This month’s Boston Post Mortem is Tuesday, June 10th at 7pm at The Skellig in Waltham. Our presentation this month will be by Hannah Foell, who will be giving a talk on ‘Improv Comedy and Game Production and Development’ What can improv comedy teach us about being better game developers and collaborators? What does “Yes, And…” actually mean in the day to […]

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Boston VR Bender May 31st Through June 3rd

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May Meeting – Ken Rolston on Game Pitches

April 30, 2014

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SPECIAL ANNOUNCEMENT: Boston Unity Group April 22nd

April 17, 2014

Our good friends at B.U.G. (Boston Unity Group) mentioned that they are holding their next event this month, so we wanted to pass the message along to you all. Here’s what Elliot Mitchell has to say about their next meeting: APRIL 2014 BUG – PLAYMAKER: MAKING GAMES WITH OR WITHOUT CODING IN UNITY DATE:       Tuesday, […]

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April Meeting – PAX East “Made in MA” Party

March 27, 2014

This month’s Post Mortem meeting will be the Made in MA party at Microsoft NERD this Thursday 4/10.  The party will be a chance for local devs to show off and hobnob with the out-of-towners that have come in for PAX. Description: MassTLC would like to welcome all game developers and exhibitors for PAX East […]

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March Meeting – Harmonix – Fantasia

March 3, 2014

This month’s Boston Post Mortem is Wednesday, March 12th at 7pm at The Skellig in Waltham. Our presentation this month will be by Matt Boch and Jonathan Mintz, who will be giving a talk entitled: “Reimagining Fantasia: An Interactive Adventure in Color, Sound and Motion” Later this year, Disney Interactive and Harmonix will release an interactive reimagining of Fantasia, Walt Disney’s animated […]

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