potluck

This month’s Boston Post Mortem will take place in a Boston game dev community BBQ!

We are thrilled to work alongside Women in Games Boston and Boston Playcrafting in organizing another BBQ event for local game developers. The BBQ will be held on Sunday, August 28th from 12pm to 5pm at Rogers Street Park, located next to The American Twine Building (222 Third St. Cambridge, MA 02141).

FREE WITH RSVP HERE

The event is FREE and we encourage folks from all local game studios, local communities (Boston Unity Group, Boston Indies, Boston VR, etc.) and all aspiring game developers to come relax and enjoy some grub with all of us.

Game Dev Community BBQ Potluck
Sunday, August 28th, 12-5pm
Rogers Street Park (next to The American Twine building)
222 Third St. Cambridge, MA 02141
Directions: Google Maps street view here

This takes place the day after Boston GameLoop as well.

BPM Calendar:

Click the following link to see the calendar of upcoming BPM events and automatically add them to your calendar. If you have an event that you would like added, please email board (at) bostonpostmortem (dot) org. Thanks!

BPM Newsletter:

Sign up for our newsletter to learn about upcoming events – SIGN UP HERE

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talk_banner

(Recording of the presentation can also be found on our YouTube channel)

This month’s Boston Post Mortem is Tuesday, July 12th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm.

Our presentation this month is:
“Through the Portal and Back: Designing VR Experiences for Public Spaces”.

Mike Mandel, Jeff Hesser, and Dare Matheson form a group named Secret Portal and will share their discoveries in working with room-scale VR in a museum setting. VR experiences designed for public spaces, such as museums or art galleries, present exciting new outlets for artists and creators. With room-scale VR more widely accessible, developers can further blur the line between physical and virtual environments by designing both spaces together.
In this talk, lessons learned from presenting Across the Divide and Between Lands at the Museum of Fine Arts in Boston will be shared. Both of these installations encouraged participants to communicate between virtual and physical realities. The challenges of creating an experience that is engaging for both active participants and members of the audience will be discussed.

Our presentation is as follows:

Jeff Hesser, Artist at Harmonix
Dare Matheson, Lead Artist
at Harmonix
Michael Mandel, Software Engineer
at Harmonix

About the presentation:

Presentors:
Jeff Hesser is a co-founder of Secret Portal and an artist at Harmonix. He has also taught at schools that include the Rhode Island School of Design and the New York Academy of Art.

Dare Matheson is a visual artist with over 15 years experience in interactive media and game development. He has a background in experimental animation, and his independent film The Bible won top prize in the 1996 international Black Maria film festival.

Michael Mandel is a game programmer and designer in the Boston area with over 12 years of experience at places like EA, Apple, and Harmonix. He specializes in rapid prototyping and emerging technologies, most recently serving as code lead on the trippy music visualizer, Harmonix Music VR.   He’s also the co-founder of Secret Portal, a collective of tinkerers who are exploring social room-scale virtual reality for public spaces.

 

 

Logistics:

Tuesday, July 12th
7:00pm @ Monroe
Directions: http://www.bostonpostmortem.org/directions

BPM Calendar:

Click the following link to see the calendar of upcoming BPM events and automatically add them to your calendar. If you have an event that you would like added, please email board (at) bostonpostmortem (dot) org. Thanks!

BPM Newsletter:

Sign up for our newsletter to learn about upcoming events – SIGN UP HERE

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June Meeting – “Get Schooled: Deciding if a Games Education is Right for You”

June 1, 2016

(Recording of the presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Wednesday, June 8th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. Our presentation this month is, “Get Schooled: Deciding if a Games Education is Right for You”. This panel tackles the big question: How can I make games for a living? […]

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April Meeting – Pre-PAX Made in MA Party!

April 8, 2016

This month’s Boston Post Mortem is Thursday, April 21st at the Microsoft NERD Center in Cambridge and will begin at 5:30pm and run until 9:00pm. Mass DiGI Presents: “The 2016 Pre-PAX East Made in MA Party!” MassDiGI would like to welcome all to the annual Pre-PAX East Made in MA Party! Join friends from across the street or across the world […]

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March Meeting – “Getting the Most Out of GDC”

March 5, 2016

(Recording of the presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Wednesday, March 9th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. IGDA Boston Presents: “Getting the Most out of the Game Developers Conference!” Just one more week until most of the Boston Post Mortem board heads to San Francisco for […]

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February Meeting – “People, Process and Product: a Panel Discussion on Game Production”

February 10, 2016

  (Recording of the presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Tuesday, February 16th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. Our presentation this month is, “People, Process, and Product: a Panel Discussion on Game Production”. Game development is a complex endeavour that at its core will always be about […]

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January Meeting – Forest Handford on “Emotion Enabling Games”

January 15, 2016

This month’s Boston Post Mortem is Wednesday, January 20th at Naga in Cambridge and will begin at 7:00pm. Our speaker this month is Forest Handford, who will be giving a talk about: ‘Emotion Enabling Games’: Games can evoke a strong emotional response in people, but what if games could have an emotional response to people?  There are techniques today that allow video […]

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December Meeting – Scott Crabtree: Workshop on “The Science of Being Happy and Productive at Work” – Early Start 6:00PM

December 8, 2015

This month’s Boston Post Mortem is Thursday, December 17th at Naga in Cambridge and will begin at 6:00pm; talk begins at 7:00pm. We are excited to welcome back Scott Crabtree of Happy Brain Science, who will be giving a talk about: ‘The Science of Being Happy and Productive at Work’. When Scott joined us previously his talk was a hit, and we are excited to welcome him back! […]

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November Meeting – Panel on “Breaking Into Game Development: From Concept to Completion”

November 11, 2015

(Recording of this presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Tuesday, November 17th at Naga in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. Our presentation this month is, “Breaking Into Game Development: From Concept to Completion”. Game development is not only a beloved pastime, but a global, multi-billion dollar industry that heavily relies […]

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October Meeting – Steve Meretzky on “Rock, Paper, Darwin” – Early Start 5:30PM

October 8, 2015

(Recording of this presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Thursday, October 15th at Moksa in Cambridge and will begin at 5:30pm; talk begins at 6:30pm. Our presentation this month will be by Steve Meretzky of GSN Games, who will be giving a talk about: ‘Rock, Paper, Darwin‘ The game industry has a habit of devouring its inhabitants, […]

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