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Our presentation this month is:

“A Study in Goal Formation and Live Events in Mobile Games”
Mobile games have quickly evolved since they’ve arrived. The market is becoming more competitive and keeping players, as well as encouraging players to spend is become more difficult. Puzzle and Dragons Subreddit moderator Johnny Liu (/u/ChoppedChef33) talks about how to effectively use in-game events to tie into your game’s core loop to drive help drive engagement and revenue. You don’t need to know anything about the game, as we’ll walk through the game’s core loop and systems, and how they’ve designed their events to tie into different ways to keep their players playing.

An extremely popular and super addictive freemium game with over 30 million downloads in Japan and ranked as one of the top grossing apps, Puzzle & Dragons combines the key elements of a puzzle game, a dungeon-crawling RPG, and monster collecting adventure!

For more details on Puzzle & Dragons, please visit: http://www.gunghoonline.com/games/puzzle-dragons/.

About the Presenter:

Johnny Liu is one of the moderators for the Puzzle and Dragons subreddit and works as a Community Manager. He has played over 1300 days of Puzzle and Dragons, consecutively, more than once a day.

Logistics:

Tuesday, November 29th
7:00pm @ Warehouse Bar & Grille
40 Broad St., Boston MA, 02109

BPM Calendar:

Click the following link to see the calendar of upcoming BPM events and automatically add them to your calendar. If you have an event that you would like added, please email board (at) bostonpostmortem (dot) org. Thanks!

BPM Newsletter:

Sign up for our newsletter to learn about upcoming events – SIGN UP HERE

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virzoom_promo

 

Hey everyone. This month’s Boston Post Mortem will actually take place in a new location!!

We will meet on Wednesday, September 21st, from 7pm to 10pm at Warehouse Bar & Grille
(located at 40 Broad St., Boston MA, 02109).

https://flagshipphoto.files.wordpress.com/2013/10/flagshipphoto-warehouse-bar-1.jpg

Warehouse will be our new current location for Boston Post Mortem, not Monroe Restaurant, as Monroe has been closed indefinitely.

There is ample street parking on the surrounding streets. Warehouse offers a $3 validation for the 75 State Street parking lot. There is an open air lot directly across the street as well.

Nearby MBTA locations:
Government Center – Green Line
Aquarium – Blue Line
State Street – Orange Line
South Station – Red Line & Commuter Rail

 

Our presentation this month is:

“Pedaling With A Pegasus: VirZOOM & The Challenges Of VR Locomotion”.

Virtual reality has been described – and not unfairly – as “a little like being drunk, without the fun part.” That’s what you get when you try to tackle one of the most challenging new problems in gaming: How to move in around in VR space when your body’s telling you that you’re sitting still. This is the problem faced by VirZOOM, an exercise bike controller that has you riding a Pegasus, piloting a tank, and driving a race car, but getting there wasn’t always a smooth ride. Eric Malafeew, CTO and Co-Founder of VirZOOM, explains how he and his team used a process of research and iterative design to develop a product that feels more invigorating than nauseating.

If you like the sound of flying a Pegasus yourself, stick around after the talk to take a ride on a VirZOOM bike! Pedal faster and lean harder to control how quickly you move and turn in virtual space. Game modes include a variety of race car tracks, multiplayer tank battles, hunting for gems and racing through gates on a flying steed, a relaxing kayak ride, a straightaway to lasso horse thieves, and a chopper flight with missile launchers to keep you company.

About the Presenters:

Eric Malafeew, Co-Founder and CTO at VirZOOM
Kaitlynn Hegarty, QA Lead and Sound Designer
at VirZOOM
Jason Tocci, Community Manager
at VirZOOM

Eric Malafeew created the engine and directed engineering for 15 years at Harmonix, making innovative and best-selling games for new controllers like the EyeToy, Rock Band instruments, and Kinect. His career also includes development of simulations and control systems for motorcycles, trucks, tanks, jets, and Mars rovers. His passion is to play, discover, and build joyful things with others.

Kaitlynn Hegarty has spent five years in game development as a sound designer, along with wearing many other hats. From console development at Harmonix to mobile development at Plaor, Kaitlynn has worked in audio, design, production, and QA. Moving into the future of gaming that is Virtual Reality, Kaitlynn now acts as the QA Lead and a sound designer for VirZOOM. Outside of VirZOOM, Kaitlynn enjoys playing piano, running and bubble tea.

Jason Tocci has worked in the game industry for 5 years for Irrational Games, Subatomic Games, Plaor, and a variety of social, mobile, and educational game projects. In his previous life as an academic and writer, he also published on games research and theory, online communities, consumer tech, and the eternal question of the difference between a nerd and a geek.

 

Logistics:

Wednesday, September 21st
7:00pm @ Warehouse Bar & Grille
40 Broad St., Boston MA, 02109

BPM Calendar:

Click the following link to see the calendar of upcoming BPM events and automatically add them to your calendar. If you have an event that you would like added, please email board (at) bostonpostmortem (dot) org. Thanks!

BPM Newsletter:

Sign up for our newsletter to learn about upcoming events – SIGN UP HERE

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August Meeting – Game Dev Community BBQ Potluck!

August 5, 2016

This month’s Boston Post Mortem will take place in a Boston game dev community BBQ! We are thrilled to work alongside Women in Games Boston and Boston Playcrafting in organizing another BBQ event for local game developers. The BBQ will be held on Sunday, August 28th from 12pm to 5pm at Rogers Street Park, located […]

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July Meeting – “Through the Portal and Back: Designing VR Experiences for Public Spaces”

July 2, 2016

(Recording of the presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Tuesday, July 12th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. Our presentation this month is: “Through the Portal and Back: Designing VR Experiences for Public Spaces”. Mike Mandel, Jeff Hesser, and Dare Matheson form a group named Secret Portal […]

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June Meeting – “Get Schooled: Deciding if a Games Education is Right for You”

June 1, 2016

(Recording of the presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Wednesday, June 8th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. Our presentation this month is, “Get Schooled: Deciding if a Games Education is Right for You”. This panel tackles the big question: How can I make games for a living? […]

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April Meeting – Pre-PAX Made in MA Party!

April 8, 2016

This month’s Boston Post Mortem is Thursday, April 21st at the Microsoft NERD Center in Cambridge and will begin at 5:30pm and run until 9:00pm. Mass DiGI Presents: “The 2016 Pre-PAX East Made in MA Party!” MassDiGI would like to welcome all to the annual Pre-PAX East Made in MA Party! Join friends from across the street or across the world […]

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March Meeting – “Getting the Most Out of GDC”

March 5, 2016

(Recording of the presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Wednesday, March 9th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. IGDA Boston Presents: “Getting the Most out of the Game Developers Conference!” Just one more week until most of the Boston Post Mortem board heads to San Francisco for […]

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February Meeting – “People, Process and Product: a Panel Discussion on Game Production”

February 10, 2016

  (Recording of the presentation can also be found on our YouTube channel) This month’s Boston Post Mortem is Tuesday, February 16th at Monroe in Cambridge and will begin at 7:00pm; talk begins at 8:00pm. Our presentation this month is, “People, Process, and Product: a Panel Discussion on Game Production”. Game development is a complex endeavour that at its core will always be about […]

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January Meeting – Forest Handford on “Emotion Enabling Games”

January 15, 2016

This month’s Boston Post Mortem is Wednesday, January 20th at Naga in Cambridge and will begin at 7:00pm. Our speaker this month is Forest Handford, who will be giving a talk about: ‘Emotion Enabling Games’: Games can evoke a strong emotional response in people, but what if games could have an emotional response to people?  There are techniques today that allow video […]

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December Meeting – Scott Crabtree: Workshop on “The Science of Being Happy and Productive at Work” – Early Start 6:00PM

December 8, 2015

This month’s Boston Post Mortem is Thursday, December 17th at Naga in Cambridge and will begin at 6:00pm; talk begins at 7:00pm. We are excited to welcome back Scott Crabtree of Happy Brain Science, who will be giving a talk about: ‘The Science of Being Happy and Productive at Work’. When Scott joined us previously his talk was a hit, and we are excited to welcome him back! […]

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