GamesGrogHolidayParty

This event will be the BPM meeting for December. Join us on Dec. 10th for a massive game scene celebration with all of the following communities:

  • Boston Post Mortem
  • Boston Indies
  • Women in Games Boston
  • Boston Game Audio
  • BostonFIG
  • Boston Unity Group

We invite you to join us for a fun evening of networking, games and fantastic beers at Aeronaut Brewing Co. This is a joint celebration for all of our respective game-creator communities and we can’t wait to kick back and reflect on the past year of awesome work that our communities have produced while playing games and toasting in the new year.

NOTE – this is a brewery: this event is 21+

Logistics:

Monday, December 10, 6:30-9:30 PM

Aeronaut Brewing Company, 14 Tyler Street, Somerville, MA 02143

Tickets:

https://www.eventbrite.com/e/boston-game-scene-holiday-party-tickets-52285662825

We have 2 different levels of tickets. One is paid to help us cover the costs of renting the brewery space. With that ticket you get access to the special board-game area we’ve set aside for 65, as well as a drink ticket.

The free tickets are just generally available to all because we want everyone to be able to attend regardless of their means. If you can afford to give us a donation to cover our costs, we appreciate it! Any amount over our costs will be donated to Extra Life.

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November Meeting:

by Les on November 4, 2018

in Uncategorized

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Join us on Wednesday, November 7 at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting:

Mothergunship: Building on Tower of Guns

Joe Mirabello explores the winding road that led to Mothergunship shift from being a direct sequel to Tower of Guns to being its own identity, the logistically complex joint development of the game across two studios and 5000 miles, and the time spent supporting Mothergunship since release. There will be animated gifs of artwork. Hopefully. If Joe can remember how to make them.

About the speaker:

Joe Mirabello is founder of Terrible Posture Games, known for its work on Tower of Guns and Mothergunship. Prior to that he worked in AAA games on the Kingdoms of Amalur MMO, Titan Quest, and a handful of other indie projects.

Logistics:

Wednesday, November 7th
7:00pm @ Intrepid Labs
American Twine Building
222 Third Street, #4000
Cambridge, MA

There are two entrances to the American Twine Building- one is closer to second street around the side of the building, this is the entrance you want! Take elevators up to the 4th floor and that entire floor is Intrepid. After 6pm security may ask you to sign in, but no ID is required.

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September Meeting: Making Art for Games (big and small)

September 10, 2018

  Join us on Wednesday, September 12th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Making Art for Games (big and small) Are you an artist and have you wanted to make your own game? Britt will be going through lessons learned working as an artist […]

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July Meeting: BPM Summer Mixer & Roundtable Talks

July 23, 2018

Join us on Tuesday, July 24th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: BPM Summer Mixer & Roundtable Talks Join us for a special edition of Boston Post Mortem! We will be hosting a summer mixer with a series of optional roundtable talks to participate in. […]

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March Meeting: Following The Money: Breaking Down Video Game Costs

March 26, 2018

Join us on Wednesday, March 28th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Following The Money: Breaking Down Video Game Costs Have you ever wondered just how much it takes to create and build a video game, or a studio? Have you ever thought, “I know […]

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February Meeting: Going from an Outsource Studio to Selling CATs

February 17, 2018

Join us on Wednesday, February 21st at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Going from an Outsource Studio to Selling CATs Ever thought about running a contract game studio? Tricky Fast Studios has been in that business for 6 years, and Mike Handverger is […]

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The IGDA and the Future of Game Development

January 8, 2018

Join us this Wednesday, January 10th, for a very special Boston Post Mortem. We’re delighted to have the  Executive Director of the International Game Developer’s Association and IGDA Foundation, Jen MacLean as our January Speaker! The IGDA and the Future of Game Development: It’s never been easier to become a game developer, or harder to succeed […]

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December Meeting: Tips for Submitting to the FIG Digital Showcase

December 13, 2017

December Meeting: Tips for Submitting to the FIG Digital Showcase Join us on Tuesday, December 19th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Tips for Submitting to the FIG Digital Showcase Tips for Submitting to the FIG Digital Showcase Do you have a game you’re […]

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November Meeting: Neurogaming – I Think Therefore I Can Communicate

November 14, 2017

November Meeting: Neurogaming – I Think Therefore I Can Communicate Join us on Thursday, November 16th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Neurogaming – I Think Therefore I Can Communicate   Neurogaming – I think Therefore I Can Communicate This month we have a special […]

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October Meeting – Waggle Words Post-Mortem

October 16, 2017

  October Meeting: Waggle Words – Launching the World’s 1st AR Word Game Join us on Wednesday, October 18th at 7pm in Intrepid Labs, in The American Twine Building (222 Third St. Cambridge, MA 02141 4th floor) for our next Boston Post Mortem meeting: Waggle Words – Launching the World’s 1st AR Word Game After three+ years of development, Vermont Digital […]

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